Recently, this game has become unplayable, due to a bug that isolates and immobilizes allies in a boss battle cutscene.
While I am sure this will eventually be fixed, I wondering as to the company’s polices on lieing.
What are IMCs hiring and termination stipulations regarding actively deceiving the community?
Recently, several posts, not just 1 thread, but multiple, were given false information regarding the repair of the aforementioned bug.
Information, in … less than grammatically correct english, that stated that the bug was fixed, and to ‘please contact us’ if more information was needed.
Now, normally, a community manager jumping the gun on a project that is still slightly behind schedule would not be a big problem.
However, this was multiple times, on multiple threads, giving the all clear, that players could party up for quest bosses, when in fact, it was more than a few hours after that post, with no hotfix, that I found the situation to be the same.
This means, that Amy along with multiple other Staff members, lied to the community.
I want to know what the company’s polices are, on dealing with what I see as either huge oversight and miscommunication between community staff and code staff. Or outright lieing to the players. By posting in the middle of the night, for the US at least, and not giving any solid indication of why the bug happened, what was done to fix it, or any ‘real’ information at all
Beyond telling us, that it was repaired, when in fact, it was not.
This is not the same as a bug on league of Legends, where a champion can become OP by having no cooldowns. This is a ‘game breaking’ bug… something that makes playing with even 1 team member, impossible.
I want to know, what this company’s leaders, have to say regarding outright lieing to everyone, in multiple posts, on multiple threads.
if Amy truly believed that the bug was fixed. this means 2 things. Firstly, this person did not play any amount of ToS gameplay, or they would have easily found that the information was false.
Secondly, it means that if they truly believed this to be fixed, then that information MUST have come from an internal source, meaning a team, or indivudal, in charge of fixing this error, told @Staff_Amy that the issue was repaired, when in fact, it was not.
With both of these situations, it does not shine a good light, on the staff members, and their response times. It does not shine a good light on how much they care about this game.