Tree of Savior Forum

Plague Doc, Kabbalist, or C2/C3?

If this increases Incineration’s fire damage, then I’ll get it :smile:

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Elemental damage is tacked onto all damage you deal, no matter what type the skill normally deals.
Its nearly as good as plain old Magic attack. Better if you have an effect like Sacrament on you, as the elemental damage will add on to the bonus holy damage hit.
It adds to Wugashi poison, so it ought to work on Incinerate.

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Wow did not know that. Well, just ought to test all equips I can then… Man I wish ToS equip builds were easier, like Ragnarok’s

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Will you be able to play the kOBT? :open_mouth:

Armor wise:

  • Plate offers def, phys dmg reduction and bonus health. You also take 50% more hit dmg and 25% less slash dmg.
  • Leather offers evasion, both flat and dex scaling. You also take 50% more stab dmg and 25% less hit dmg.
  • Cloth offers more sp and magic dmg reduction. You also take 50% more slash dmg and 25% less stab dmg)

Mind you, both defense and magic defense reduce dmg by a flat amount and therefor aren’t that great in majority of situations.
Evasion is a very good defensive stat in comparison but the dmg reductions are very good as well.
And the sp bonus isn’t that needed for clerics as it doesn’t boost sp regen.
Majority of clerics take plate for the added health. But arguably all 3 are viable.

Weapon wise:

  • Swords offer only phys attack.
  • Blunts offer solid mix of phys attack and magic attack.
  • Rods offer only magic attack.
  • Shields offer additional defense and a small amount of block.
  • Daggers offer a stab type attack with the c button and can increase all dmg dealt if they have +elemental dmg.

And every second class gets weapon swap anyway, so you should carry around two sets.
Basically a phys based build will want a sword+arde dagger and a blunt + arde dagger.
A int build will want a rod + arde dagger and a blunt + arde dagger.
Shields aren’t that necessary for us, esp since we can’t use them to manually block anyway.

Stat wise:

  • Str is of no use for plague doctors or kabbalists that i know off.
  • Dex is mainly for physical builds as well, but the added evasion can be very good way to keep you alive longer.
  • Int increases all magic attack, but not all magic skills scale with that. None the less it’s only dps option casters have.
  • Spr is largely unnecessary for clerics for sp, most cleric builds can regen enough sp with only 25 spr to stay active 24/7. Sp use does differ a lot per build though, and clerics do have very nice spr scaling skills.
  • Con is rather bad for clerics, our base health isn’t that bad and we can heal most dmg we do take. But it does prevent one hits with minimal investment. Wouldn’t put to much in this unless you plan to go full support.

Basically majority of plague doctor dmg seems to be from incinerate and other magic skills, so ramp up that int and put 25-50 in each con and spr.
Mind you all of this is based on icbt2, some advice may already be outdated due to changes.

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I didn’t know that Fumigate causes dmg :scream_cat:

was thinking of incinerate and wrote the wrong name, my bad.

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Ooooh… Haha no problem! :smile:

Wow thank you very very very much for this info, omg. Even if some things may have changed in OBT, I’ll follow your advices. Thank you again, now I may understand the game better! Do you know anything about Cards? @douglassenpai2015 said that only sorcerers can use them offensively, but does that mean we can equip them for defensive bonus? Thank you again! :laughing:

Cards are barely used atm.

Anyone can play a sort of card game vs other players, didn’t test it myself though. Heard it was mostly rng and not very fun.
Otherwise sorcerers and necromancers can use cards for their summons.
Wugushi was supposed to use them as well, but that wasn’t implemented yet.

Otherwise cards have no uses yet, i do expect there to be more eventually though. But that’s just a gut feeling.
There are monster gems that give +1 to a certain skill though, and some kind of item you need to apply them to a piece of equipment. But they’re both quite rare. I never got one of either.

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I see… Wait, so Alchemists can produce these Gems with Gem Roasting? :no_mouth:

nah, the monster gems only drop of dungeons i believe.
Gem Roasting simply removes downsides of regular gems, monsters gems have no downside eithers.

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Hm, so everyone’s rly hunting those Gems, huh? Well, now I sure want one :eyes: Thank you very much for all this info again!

Monster gems drop from the monsters that the gems are named after, but the drop rate is extremely low.

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This is untrue, you can get a monster’s gem from that monster anywhere.

So that’s the reason why people do AFK Farming? :no_mouth:

Thanks @zithian @Ayalon :thumbsup:

I guess, as support I’ll be going with Cleric C2 > Krivis > Priest C3
But still conflicted between Plague Doctor or Kabbalist. Guess need to wait for more guides from kOBT to see which better suits for me. :stuck_out_tongue:

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Doesn’t do that, just does bleeding. Doesn’t seem to work, and is probably broken. Surprisingly no one has talked about it on the test server, and IMC doesn’t seem to have noticed.

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Rly? Oh my, they should fix it sooner or later then… Right? :sweat:

This is a very interesting list, but for purpose of buff limit evaluation I think some further clarifications are possible. For example Daino, while technically a buff, does not count towards the buff limit (unless I’m mislead by graphical representation?). I’m also not sure about the statue buffs from Dievdirby. Aren’t those ‘auras’ rather than buffs that take up slots?

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