Actually, druid/pd compliments each other so well, it’s really quite crazy.
I prefer to max Thorn and don’t bother with Seed bomb. Not only is Thorn more powerful than you’d think, but it isn’t limited by enemies being grounded. It also holds enemies neatly in place for your followup BDS > Incineration combo and can count for TWO debuffs towards your incineration’s limit.
Demiwolf is just a nice all around boost and the PD mask + Demiwolf transform is hilarious.
I actually do not value my PD’s speed boost as much as many other people do, so I choose to max out BDS instead of it, and here’s why: this move may not have the highest skill factor but it’s one of the LONGEST DURATION damaging debuffs in the entire cleric tree. Furthermore, it’s one of the debuffs you can most easily spread to mobs, meaning that it’s going to contribute to a lot more of your overall damage than you might think as you can keep it up constantly on bosses and transfer it between mobs while grinding.
Now, right now I’m finding that Zealot, Sadhu, Exorcist and Dievderbys are top contenders for this build’s final slot Dievderbys in particular just plays so well with all your other skills, the constant CD reduction, the owls, the SP regen. It’s all so-so nice.
HOWEVER, my personal favorite build, while not the strongest or most meta, is PD/Druid/Paladin. It’s comfortable, tanky, and you can spread Conviction freely to empower your fire damage. You can tank damage for your team with barrier + healing factor in a pinch, and channelling Sanctuary with your BDS and druid grass ticking is quite satisfying if you have a good tanky build. Your damage compared to other options is a little poor, but you also have that nice +5 AOE ratio with your 2 handed mace and can offsupport your team as a paladin. If only IMC would fix the bug that makes Conviction ignore poison damage…