Tree of Savior Forum

PK Bot System, make that xet

Do something to implement that and give a Exp Card to everyone who helped killing the BOT

Everyone will love to see bots now

But no, instead of that IMC would think its a better idea to make my 30 trades per month be 15, this sure will make the bots learn to not bot in our game!

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Especially other bots, who’s runners would then create another 1000 bots. Weeeeeee.

Before I quit BDO I murdered every bot that I saw.

It was a great anti-bot measure, being able to flag up and kill anyone outside of safe zones. Would be great for this game too, but people would complain too much. :stuck_out_tongue:

Omg bots killing bots, now the Eating popcorn emote will be more usefull

But serious, make a system to make the bot be targeted, something like “X reports make a captcha appear, if the bot dont right anything in 5 minutes he can be killed”, I dont know, anything

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Just gonna copy paste.

I’ve macro’d/botted for most of my MMO career, and I will say that you will not, and cannot stop it in code. There are far too many tools and very talented programmers who gladly spend months of their time ripping apart any game to abuse it and potentially profit from said abuse. Stopping it in code only gets you in trouble with legit players, all you need is a few keys things combined.

The game needs an upfront cost, the bigger the better. B2P is a decent way to combat this, $60 is a good reason to not bot/macro for anyone.

Get in-game support and lots of it. If things are slow they can run around and help players or do GM events, either way your actual players are grateful.

Create honeypots. Bots are very susceptible to getting stuck on things like instantly respawning monsters or bugged mobs. Many things like this are completely ignored by real players.

Data is your friend, keep metrics on items, gold, exp. Where people are getting levels, what monster they are leveling off of, etc.

This all comes back to #2, you absolutely need a huge in-game presence for any macro/botter to take you even the slightest bit seriously. And if your game is F2P it’s the bot’s world and you are just living in it.

Its a combination of all these things together and even then it doesnt 100% eliminate them. We all agreed on that ages ago or should I say 100 MMORPG games ago.

But like he closed with

And if your game is F2P it’s the bot’s world and you are just living in it

Here’s some more useful info.
https://www.internetsociety.org/sites/default/files/blogs-media/you-are-game-bot-uncovering-game-bots-mmorpgs-via-self-similarity-wild.pdf

There has to be multiple layers. I guess just pick and choose what they think will work best.

Lol make the anti bot system instead of off right banning bot make it so the bot is free to kill

I think this way people will welcome the bot instead

Reporting is not satisfying enough killing them and now you are talking

If you kill them they just respawn at the start of the map. Exp rewards for killing infinitely respawning bots: too fast progression.

Maybe have them drop a little amount of silver upon dying instead.

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how many reports will it take to flag -you-, while you’re sitting afk in town, so me and my friends can sneak up and murder you?

suddenly, 500 bots enter the map you’re on… and everyone!! is turning red and the bots are swarming all over them to collect that silver.
…uh oh, there were more bots waiting at the respawn point to collect more silver from you…

… do you people not even spend 5 seconds thinking of ways to abuse these “solutions” of yours before spewing out whatever random drivel pops into your head?

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Chill man, I know it won’t happen. Just having fun :stuck_out_tongue:

If the game could tell who was a bot and who wasn’t a bot they would be banned already not set to allow people to pk them which would just cause more lag do to everyone trying to kill them and spamming their skills within town.

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If it possible to flag the bot to get killed

Then when the bot die make them mute and stay dead for the whole day if you wrongly flag as bot and get killed then send the support ticket answer some popup question capcha maybe

And who said you gonna need a reward killing bot i think the satisfaction of killing is enough for people to hunt them

This system can be abused to pk real players, so: NO.

Hi, White knight! It seems you dont read the “CAPTCHA” part :slight_smile:

bot bombs work for mabinogi

if you want it to not be abused on afk players then make an afk button for them to click on that makes them immune to bot bombs but also turns off there chat and ability to use any skills , they are afk they wont need those

or we can do my personal fave , the luna online approach, where they put level 200 mobs in the low level areas that are super slow and giant (easy to notice) walking monsters that can 1 shot people ( so slow that the only way they would kill you is if your a bot standing in the same place for a long period of time)

i will wait private servers with open world pvp

You should be aware, that if bot reports flag a pvp target this will happen:
Botnetwork flags everything NOT belonging to them and instakill every non-bot, maybe except for when you are paying the bots to not be killed…

Still abusable and worst because now support will spend time reading every support ticket to unban every player wrongly flagged, even if it dont require support to check it and only an automated page of support site, the player wrongly flagged its still losing time while he do that and while the ban its lifted.

not matter how much you see it. is abusable.

sadly they did already this with the grim reaper mob that appeared in zones where bots were farming like in novaha, sadly i havent heard about this grim reaper keep respawning. which its a shame :frowning: