I heard rumors that even GMs says that Missile Hole is a problem. Even in Korean version it was so OP that it was nerfed to 16 hits only.
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What’s the point of make any support class that doesn’t finish with Sage for mobile and 100% uptime damage immunity?
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What’s the point of party-playing when a Miko, that is supposed to remove buffs so your team can kill an enemy, cannot remove Missile Hole?
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What’s the point of reaching rank 8 as an archer when a single-rank skill will make entire class tree useless?
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What’s the point of spend hours grinding at maps, looking for a material drop for Lv.315 items, when a Sage with Missile Hole will completely and utterly trash your damage to 1?
That skill is too far strong and destroys the point of many aspects in the game.
I feel most classes and player-vs-player instances are irrelevant right now thanks to the massive, broken effect of this skill.
Considering how IMC makes balance update every week, I am surprised they haven’t addressed such a big problem.
- Missile Hole is completely broken, makes many classes useless and makes PvP at TBL and GvG as archers pointless.
- Missile Hole is 100% fine as it is right now.
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