Tree of Savior Forum

Petition: Nerf Missile Hole. A single Rank should NOT make entire classes from Rank 1 to 8 useless

I’m no saint, well no one here is, I know that sometimes I go overboard on some HUE posts I do, but sometimes, there are too many of the same post over and over, people don’t try to keep everything in a single post.

Then I really go HUE over them, but being serious at the same time.

I’m not saying to Summon Shoggoths from the past (old threads), but at least the ones with 2 weeks live is fine.

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Yup, all addons are made with Lua since that’s what the game engine loads from files, you’re simply and basically adding more code into the existent game’s client code.

Basically I’m having fun at doomed people while bashing IMC methods, hues likes that and white knights are against. You’re accurate man, for real, but is it bad? lmao

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Yes and no, add-ons use the original files, some things that are already built-in the game, just not being used, or things that are being used, but not properly adjusted (that item drop add-on that leave a pilar of light when something drop for example).

But indeed it is a bit more of code into the game, actually, it make the game load more things that where disabled.

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You basically only use things built into the game but I get your point and agree xD I meant, this all gets summed up into having your interfaces on xml, skins on .skn if you ever do one (I didn’t try to check content/etc on those), and lua code where you actually code things.

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This post was flagged by the community and is temporarily hidden.

If meant to me: I’m not the one spamming, to be honest. I’m just answering when people call me here, which they seem to like to do a lot.

If meant to hues: I agree.

It would be even worse if was possible to insert images, sound or 3D models, specially the latter.

Breaking the game would be easy, but only on the client side tho.

The thing is, since the game is nowhere near optimized, every add-on activated can cause some small issues like stuttering or fps loss.

As an external spectator, if offtopic is considered spam (which actually is) then I don’t know why are you talking about addons and how to manage them on a skill thread.

But I haven’t followed the lead just red the last comments tbh.

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Have ever heard of sea waves? Its the same here, lol, the topics derail and come back in place from time to time.

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You can add (existing) images to other places, didn’t check if possible to load something external tho.

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Since someone is trying to be the “correct knight” and I agree to some extend:

I don’t like letting nice people without answer. On others tho… I prefer leaving ignored.

That doesn’t mean that you are discussing something non-related to this post, I’m always clear about that, non-related stuff should go apart on other threads or PM but then reminding that to people makes me a salty person :joy::joy::joy:

Quality post if out of 500 messages 250 aren’t related xD

That semi-ignore wow hahaha that applies for hue knights and everyone, OP x)

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I found a way to balance PvP :

Create the Novice class. You start the game at lvl 1 base and 1 job. You have no way to xp. Your only gear is a lvl 1 knife. You can only access to PvP.

In PvP you can only auto attack people, you have only one skill point to put in “basic skill”, which does nothing except telling you you need lvl 2 basic skill to jump and attack while jumping.

Once you started PvP you cannot leave it, forever.


:blue_heart:

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@TeamChespin @soldatazur May we go back to discussing only related things on this post? Thanks :3

This is how I would fix MH…

I used to play pvp before rank 8. As archer 2, hunter 1, scout 1, wugushi 3.
Now as mergen I use wugushi skills to fight missile hole. Full draw and gu pot with raeverpede, or coursing and gu pot. In my case it was always harder. Since a item that has no delay can destroy my class.

That’s exactly what I say, it destroys the class. It would be balanced if lower duration imo, any adjustment would do it since it covers almost all cases and applies to entire party.

Even though one can use hunter skills (that’s melee, not Missile) it shouldn’t be the only skills you have available, for Wugushi there’s Antidotes and status immunity, Full Draw doesn’t apply the root/stuck effect because Missile Hole (nor Heavy Shot’s knockback).

Most of these only works for certain cases (mostly, manged to get 1v1 by Retrieve+call pet bug or bad team composition). It would also be fine to roll specific classes to deal with Missile Hole (all melee+status ailment) but then only if it applied only to caster.

I fight Missile Hole by using Steady Aim+Glass Mole+Time Bomb Arrow for Crit&+50% against Plate status effect with added knockdown (around 15-20k damage at the moment), during the knockdown I use Barrage to put in hit counts and manage to get around 12-16 hits. Again, that only works when I manage to pull a 1v1 fight. Marching Fire spam on someone to cancel skills, also works, as long you got 1v1. As long any of these gets handled by an enemy team, it’s done and you’re back to useless.

ah

on that note (wugu+antidote dilemma) , its been said since forever and its not even hard to put even a 3sec delay on antidote, but we havent got that happening.

MH definitely need rework, big question is, WHEN?

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^