Hello everyone. This thread is a petition to add an on/off option for the monster death animation, where they explode into millions of tiny pieces/fragments. This is one of the biggest causes of FPS loss for people, other than screen shaking, player density, and monster density.
I am usually able to run the game at around 30-40 fps, including during big fights within dungeons, or in popular grinding spots such as Demon Prison District 2 or Dina Bee Farm. However… when the first monster dies, my FPS takes a drastic drop, lowering below 10 fps, and the one reason why: The monster explodes into fragments. Sometimes, they even linger on screen for like 4-5 seconds before disappearing, lowering my FPS by a lot. This is especially true in dungeons, where the fragments are numerous and bigger, and makes my game lag even more.
So, like how an option was made to get rid of the screen shaking that some players had trouble with, add an option to get rid of the monster fragments that enemies explode into on death, it would really help increase FPS in dungeons where most people have FPS issues.
(Note that this only usually occurs in dungeons, and maps with high player and monster density. I am able to play the game fine, its just these areas are problematic)
tl;dr - add an on/off option for the monster death animation
@STAFF_Ethan @Staff_Julie @STAFF_John @STAFF_Ines @STAFF_Shawn @STAFF_J
