Tree of Savior Forum

Perfect Pvp Swordsman Cataphract Dragoon Build!

Sorry bud, can’t test it in my character’s current state as I’ve already spent my skill reset for the stupid points I put in Pommel Beat earlier. XD

I only have one skill point in it now, but still suggested maxing it for the damage since it’s the only skill you can spam while the enemy is impaled (you can’t use other skills).

At level 1 on both PVE and PVP it gets resisted ~3 in 10. Not sure if there’s a hidden chance mechanic or some natural resistance via stat.

Rush is a 300mana cost, so yeah it’s high but 300mana vs 1342 is a really big difference ^^

So far gae bulg is absolute crap in PVE, but is it really worth maxing in PVP?

Do note that the damage is awful & the animation is a little bit too long before casting it…(+ you will have to pick your weapon back, IN PVP, which might not be much of an issue for a cata3 on maxed Trot but still…)

Really need actual opinions about gae bulg in PVP.

Can you cast it while moving?

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It holds you down for like 2seconds, lasting even after the spear is thrown.

When maxed the debuff duration that doubles the physical damage taken by the hitted ennemies increase. It is a really great debuff for yourself and your team even in pve. (except that it may not work on every skill, not really sure about that) And when maxed you also put a 15sec zone that will buff every member of the party in the square based on the number of party members inside the square ^^

wtf with that build on simulator
it’s the proof that you are just an newbie with sword man in pvp :smile_cat:

wtf is perfect pvp build ? the path is right but skills are all wrong

Well the build seems like a joke yes but you have to remember for these kind of threads people who mostly make them are just looking at the class, they haven’t reached the point to actually realize which skills are good and which are not. Theory crafting is not pvp after all.

It is a really great debuff for yourself and your team even in pve.

I’ll be discussing this in PVE perspective then.

When maxed the debuff duration that doubles the physical damage taken by the hitted ennemies increase.

It doesn’t Double the physical damage taken, thing that caused the confusion to believe gae bulg is actually a legit skill, guess what? ITS NOT.

If you took the pain to get a dragoon by yourself & test the skill, you would notice all what gae bulg does is split your damage into 2 ticks, the total damage is still the same.

ie: If you deal 300 damage using your basic attack (Z), debuffing a mob with gae bulg and using your basic attack (Z) again on it will result in 150+150 damage.

That is clearly not double damage.

And when maxed you also put a 15sec zone that will buff every member
of the party in the square based on the number of party members inside
the square ^^

2% more attack and defense.

How useful is that?
Let’s take my stats for example, with 1400~1600 physical attack and 430 physical defense, that’s +28~32 physical attack and +8,6 physical defense.

All of that, INSIDE A SQUARE, so if the boss decides to move and you actually threw the spear on the boss, RIP melee chars, more importantly, ranged chars won’t be able to profit from that miraculous buff unless you ask them to hug the boss & get into the aoe, if you choose to throw your spear on the ranged DPS side on the other hand and ignore the boss (therefore not debuffing it with the amazing gae bulg debuff), you’ll be giving them 2% stats for 15 second, at the price of going back to catch your spear and wasting precious animation time that you could have used to deal more damage using your basic attack alone.

Do note that, to have any of the buff attributes, your gae bulg must be Lv5, in other words you’ll be keeping one of the other legit skills at Lv1 or 0, while they actually do damage unlike gae bulg. (Yes, in case you didn’t test that as well, gae bulg is one hit, while serpentine can deal around 40k+ damage alone due to the multi hit, gae bulg still can’t get past 5k, with the amazing bonus of losing your spear & everlasting cooldown)

Please test something before saying its good or recommending it to other people, as it becomes misleading and can cause harm to other players who can’t afford a skill reset.

So based on this, would you recommend maxing the other skills and leaving Gae at 0? The fact that it holds you down when using it seems awful too.

Eh just get it to lv1 for the sake of getting. It’s better to keep other skills 5-4 since they actually are more useful.

Truth be told, dragoon is a shitty class, ur better off getting doppel for DoV alone

Lol, I saw this Sw3Cata3Dg that’s in a well-known guild yesterday. Except he became a Sw3Cata3Doppel. Even had the same character name…I wonder if he actually deleted his Goon to re-roll.

Personally, I’m gonna take Goon and pray something good comes along with rank 8. IMC can’t possibly screw Goons over that bad, right?!

Who knows, imc is pretty good at screwing ■■■■ up, i wouldn’t doubt their potential. :joy:

Well i have a dragoon myself bro ^^ and yeah it’s not a X2 damage buff anyway, but it does buff your two ticks making it normally a X1.5 or maybe it was just luck when i tested it. ^^
For the square buff, yeah without a cleric it’s not that good + the fact that most of the people don’t know what the square is doesn’t help. I was just explaining how the skill can be usefull, but it won’t be usefull on every party sadly.

Hopefully it seems that gae bolg/dragon soar are being uped and doing more hits each on a ktos patch, but well it’s all about will it come to us or not.
Anyway i don’t have much problem with my Goon, just that right now cata-goon is a class which doens’t provide you multiple builds to be efficient sadly. That’s what is really tiring about this class > you can’t play by your own standard because some skills are too good to not be taken ^^ while some aren’t in some situation.

After checking some KR patch notes, this seems to be what actually happen when you use Gae Bulg:

  • Gae-Bulg : When hit by physical attacks, Receive 15 % more damage, applies on the 2nd hit.
  • Gae-Bulg : Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.

That’s either 15% more damage on the second tick or after Gae Bulg lands, but according to the wording its on the second tick…?

Either way, 15% more physical damage w/ losing your spear & having to go after it isn’t that good, and spending one precious skill point to make the debuff last 0.5sec more isn’t worth it either…

Personal judgement: Leave at Lv1.

Well yeah the level 5 is only to get more buff, and the skill get damage buff theorically (more than the other dragoons one) but well, what’s pretty sad right now on swordsmen, and most of the time on the game is that except for a little amount of skills Multi-Hit Skills does a bigger amount of damages than one hit skills.
By the way for me as a Cataphract going to pick up your spear isn’t that bad since you have a big move speed (that’s why i use gae bolg). And the Aoe range of Gae Bolg is pretty good compared to the range of most of the dragoon skill right now…

I agree with the cataphract deal, but its not the only dragoon build possible, especially when its not focused on damage alone, the only build that focus the most on damage is hoplite/doppel/goon, and they have no cataphract circle on it…

And no, Gae Bulg doesn’t get more damage than other dragoon skills, you can clearly notice that other skills deal more damage at all levels due to being multi hit skills, which represents all dragoon’s skills except Gae Bulg.

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Ah yeah i forgot to rethink the multi-hit part of the buff the skills got, and yeah it’s not a good buff again. Well too bad, maybe they’ll find a way one day to make every skill equal (not in term of damage itself, but when there are lower damages to give something else that is really worthy, not just some buffs that when you think about it aren’t that great T.T)