Will just merge my post under your thread since they are both asking technicially the same thing. Sometimes I do wonder will these threads/posts like ours ever get shown to the developers or not but let’s just hope for the best.
In short the something in which @Awoooo has mentioned are goals. In MMOs, players often start the game with some sort of idea on what they would like to be or achieve in the game, besides to have fun with the time they allocate to the game. Perhaps be top in PVE or PVP, or to be the prettiest/cutest/coolest character in game with the best looking avatar, or be first to own some world item or such etc. That’s the overarching goal for the player. Then the player will look in the game for sub-goals to help propel him/her forward towards their own personal goal.
When 2 players or groups of players have similar goals, like being top or 1st to do “something”, it breeds competition. Alongside with goals, competition between players is what engage them to spend more time in the game. And more time = more chances to make more money for the game company.
This is what ToS is seriously lacking at the moment, providing goals and purposes for its players.
A goal can only be constituted as valid when there is something that can be gained from it, aka rewards. Rewards can come in the form of recognition, prestige, riches, bragging rights etc. In games the gains are usually given in the form of documented achievements, titles and game items, things that a player can use to set him/her apart from others.
Looking at ToS, there is very little form of documented achievement in the game. The highest earning player stats our npc oracle provides are bot/afk farmer invested due to necros and sorcerers. Monster hunting top 3 players are tucked so deep into the user interface that most of the players don’t even bother much about it since being in the top 3 provide no rewards and such.
Titles provide little or no difference since by default player names are off for most of the players to declog the screen. We only get to see some rare title every once when we happen to press Alt key to show player names and health.
Next is on items. I love it that in ToS there are numerous ways to set the player’s avatars apart. Things like costumes, headgears, weapons and offhands. But then, with the exception of weapons and equipment, the costumes and headgears are easily buyable with real life money or from the silver market.
Things which are easily achieved will often fall short in becoming an overall goal for players.
This includes other aspects of the game such as reaching max level, or completing the build. Since these both are achieved in a matter of days due to the generous compensation, buyable exp tomes and failure to see how shop buffs affect levelling, they are hardly considered as something that is a goal, or rather now, they are just a stepping stone to other goals.
So it boils down to weapons and equipment (items), which can be used as rewards for players for strive for. With good items as rewards, players will be willing to fight world bosses, farm for days and weeks, or traverse dangerous dungeons to get them. And this breeds competition should the item be really hard to get and is limited in nature since gaining the item itself would mean setting one apart from others.
Personally I do think that itemisation is one of the foundation pillars of what makes a great game from a mediocre one. This should be one of the key priorities of the game after the damage rework.
Let us look at the state of itemisation in ToS… hmmm.