Tree of Savior Forum

People be running dungeons trying to get their arde daggers

You guys know that you can get dagger with silver, right? 750k isn’t a huge amount.

You can make and sell 2 bettleback in one weekend and it’s enough to buy the dagger.

You guys know that you don’t need to have the dagger to play.

If are think of leaving the game because you can’t gat the dagger, do yourself and favor and quit. This game isn’t for you.

I know someone who got 5 arde in 7 days, with 1 character

random can go both ways, just usually not the way you want it to you know…

collected 30 cubes and never opened it until the day I’m ready to open it all. I got 4 arde daggers out of 30 cubes.

On the bright side, if you get 120 Talt and no Arde, you can just buy an Arde with the Talt you got. So six weeks doing dungeon 3 times a day is maximum you need to do for Arde.

I’ve gotten more talt than someone who’s never gotten talt.

When you put it that way it’s really depressing. Daily limits really artificially slow down your progress when combined with low RNG =/

That feels way too extreme

I think it’s fine though. I just log in, do my three runs, logout again. Only costs me 30 minutes. With my remaining free time I play other (offline) games. =p

Getting a rush group is really easy in ToS, I often organize them myself and everybody is happy when I send invite links. It’s fun too. So I can’t complain.

That’s treating the game like an activity where you log on for an hour a day and log off and go do other things. I’m more of a gamer who likes to focus on one main game so I put more time into it every day rather than just a half hour to an hour a day.

When you put it this way it makes me feel like this game is actually anti-hardcore gamer despite all the people saying it’s ‘hardcore’.

If you focus too much on a single activity in life, you can get easily frustrated and burned out, though.

That is not saying you should just do the dungeon runs every day and nothing else, you can always do other activities too. I usually only play outside of dungeons when my friend is online since it’s really fun playing together with a friend and not so much playing solo for me.

Also rushing is really the only thing that makes me hit the 3 run cap at all. Full runs take like 1 hour a minute. Latest after the 2nd run, I’m tired of it and just want to do something else anyway. Rushing was probably not even intended by design.

I would like the limit to stay as it is and instead just increase the drop rates of useful items.
Maybe even just make it so that if you do a full run (at least 90% of the monsters killed) that the boss drops two cubes per player.

Have a feeling that that would solve a great deal of problems with the “rush” vs. “full run” drama.

Normally I’d take a break from RNG grinding, level new chars, socialize, farm some money or whatever. I actually enjoy playing this game and don’t think of it like a job. I’m not really a fan of artificial game design that tells you how much you can do something, it just feels terrible to me and too many games seem to be going overboard with these limitations.

I remember in FFXIV I could do fates, quests, or just random Q a dungeon. Life was good leveling up there. The freedom to choose and nothing limiting my ability to gain exp. If I wanted to solo, okay. If I wanted to party, meet people, socialize and treat it like a multiplayer game, I could do that too.

Here? You party a couple times a day then off to Tree of Solo. That’s probably my main grief with this system.

I personally like limits like that. Because I look at the aspect of balance between those that play all day and those that have a job. Like during the week I only have an hour to play per day. I could probably only do 3 rushes or 1 full run. If there was no limit, other would just do 100 rushes every day. All those people will have so many more chances to get an Arde Dagger than me. It feels like it would widen the gap between casual and elite.

But I’m pretty alone with this. When Dragon Nest initially introduced a system where you basically could only play it 1 hour per day (+ 30 minutes if paying), I was like “Man, this is a brilliant idea!”, but everybody else complained about this system so much that for the international version they completely dropped the system and allowed unlimited dungeon runs. shrugs

I’m not sure how to word this without sounding rude so bear with me…

If people have more time than you to play a game, why should they be artificially held back because of this?

If gaming companies just start telling people how long they can play their games that seems like a massive violation of gamer freedom. When freedom is being violated, fun is lost.

You are talking about creating walls that tell people who long they can play a video game just to artificially hold back people who have more time to play than you so you can always be “caught up” with them.

I don’t know how else to say it but that’s f*cked up logic. Sorry…

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It’s better for your health too.

If I’m not playing this game I’m being lazy doing something else like YouTube, imgur, forums, online chat programs like discord.

Or just playing other games… my health isn’t going to improve because Tree of Savior is limiting my dungeon run experience :slight_smile:

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