Tree of Savior Forum

Peltasta/Squire Build, opinions/help?

So I want to try out the swordman class and was thinking about this:

2x Swordman so I can get Restrain for the Stun. Gung Ho lvl 10 for solo play and Bash / Pommel Beat, tho not sure if Bash on only lvl 5 will stay effective?

Then Peltasta 2x, primary because of Swash Buckling, I suppose on lvl 10 it will be fine? Then High Guard to combine with Umbo Blow. This again might work with Pommel Beat (stunnned take more dmg), so that’s my thought so far.

Then 2x Squire. Arrest lvl 1 seems fine to me (works on bosses? else for pvp should be fine). Maxed Weapon Maintenance because everyone wants higher atk :v And I really like the idea of the camp and making food, so both of them maxed out. Planned there Repair lvl 5 and Armor Maintenance lvl 4. Is it worth to skip one of those to max out the other?

Yep, that’s basically it.

Not sure about stats, any suggestions?

I have something similar to your build, currently C3 Sword C1 Cataphract level 123 and reaching squire soon at 127.

Im aiming to be a full crowd control disruptor in party dungeons against mobile bosses.

The idea for me is to synergize the 100% crit from steed charges attribute on slowed enemies.
the 12 second slow from restrain’s attribute. And using the provoke attribute at level 10 currently.
The only downside is Earth wave only hits twice at level 5…

I dont really know how the high level bosses will be, but for a high damage tank i would go something like this:

If you really need the 2nd squire just sacrifice one Hoplite for one squire.

I’d like to add on that your current build has no slash attribute skill coverage aside from the level 5 bash. If you’re planning solo most of the time its better to have skill coverage for all 3 slash/strike/pierce attributes.

And its better not to invest in Gungho if you’re going to add Guardian and High guard. You should add Pain Barrier in case mobs knock you toward the Sadhu and other dps classes.
Pommel beat and Umblo blow’s aoe are horrible and you will rely on more your party members aoe damage to clear mobs with 13k - 25k health in party quests.