As I was returning to the game, IMC launchs a hell of a patch.
The amount of changes isn’t as big as Ep.13’s release. But it is relevant for the game, specially because brings significant changes to the mechanics of about half of Cleric’s and Archer’s classes trees.
With this in mind, I invite everyone to share their thoughts on the changes of the classes they are more attuned to.
I am no class master, but I know a few things about the meta game and how it works later in the game. And also have way too many characters on my lobby to be considered ok.
With this introduction, I will begin with my own - I hope not too salty - analysis.
Following the changes as they are listed on the patch:
Cleric - 2 new attributes for Guardian Saint for DPS builds. Both nerfing Healing. Maybe the end of “I shall never die” builds? I still believe Cleric is a bad base class for DPS builds.
Druid - Buffed as a self-support class (increasing the effectiveness of other classes in the same build), but nerfed as a DPS class.
Crusader - New Art for IMC’s list of memes. Less damage amp from Chant and less healing effect from all skills. Class nerfed. But Chant now changes the property of all magical damage dealt by the character to Holy. Huge buff for any build where it is included (Crusader-PD-Krivis becoming a thing…), and is not Exo-Miku.
Krivis - Now a real self-support class. Excellent with Crusader and Exorcist for the Brilliance debuff. Pretty sure it was good when I left, about a month ago, and it will be really good tomorrow. And press F in respect for the skill scrolls…
Exorcist - Koinonia met Giltine’s embrace, and Grand Cross took its place. The kit got buffed through new combo and more damage, and strangely it is not a Rubric buff …
Sadhu - Somebody in IMC’s dev team decided Sadhu is only playable when with its Vaivora just because. These changes do little for those who don’t have it, and are more of the same for those who do.
Musketeer/Tiger Hunter - Overall classes got buffed, more fluid to play, and gained consistency when played with classes which don’t use [Musket]. Any individual nerf is compensated somewhere else.
Cannoneer/Matross - Read last paragraph, just replace [Musket] with [Cannon]. I would say it is not awesome because cap damage is still 10M and classes lack multi-hit.
Arquebusier - Class seems more fluid with its execution. Got an attribute to keep up with the changes of the classes which share its burdens. Ooops, I mean ‘weapons’. I would say it is not awesome because cap damage is still 10M and class lacks multi-hit.
Arbalester/Wugushi - Surprisingly buffed. And in a very explicit way. Can’t recognize IMC’s usual handwork in here. Both classes became BFFs, btw.
Quarrel Shooter - Tried to keep up with the changes of the previous classes. All are buffs with Arbalester on the build, but are Arbalesters picking QS?
Clearly, if you choose to use a crossbow, you will pick Arbalester due to weapon and Wugushi because it is powerful. But would you pick QS instead of Ranger? Or Falconeer? Or Appraiser?
Paladin - “Unplayable”, “too weak”, “this is a joke”, “delete this sh!t”, “cry for rework”. All reactions from those who think this class has only 1 skill.
For everybody else, and those who play GTW, thank goodness!
Oracle - Half of the class got nerfed. Pointing and laughing maniacally Ha ha.
Monk - “Hi guys, I exist!!”. Yeah, sure, whatever Monk, go back to the bench. See you when your Vaivora comes out.