I understand that active skills are flashy and “fun”, but many mmorpg classes are identified by the powerful passive skills they have access to.
With the path the game is taking we will have access to far too many active abilities. Now currently every skills caps at 5, 10, 15 (depending on circle), all “passive” are either active buffs (keep in mind the buff limit) or are essentially free as attributes.
I do not understand why all skills must have several ranks, some skills are obviously only worth investing one point, but it gives the misconception that investing could improve the ability.
Several buffs, especially personal buffs, are actives. This continues to clutter our limited button configuration and also further exacerbates the buff limit.
The few passive that exist in their proper form are bought essentially for free as class attributes, most of which are at first circle…
Why not give some additional class identity by having passive that can be invested in or passed?
A wizard/cleric class with a passive so recovery skill at circle 2.
A swordsman class that has a chance to double attack on swing.
Move the bonus critical damage from Highlander to a passive skill to invest in.
A wizard class that can take a passive to make spells crit with critical chance scaling off spirit.
Again, you are creative on your own, but I feel awkward and disjointed only getting active skills.