Tree of Savior Forum

Pardoner: Max Lvl 16 Spell Shops? How?

I was wondering how those Pardoner Spell Shops have max lvl 16 spells…

I assumed it was Monster gems (Doyor Gem, Rodelin Gem, Blue Fragaras Gem)… But looking at the only 2 of the Pardoners selling lvl 16 spells on ch1… none of their items have those gems, and all of them have max Potential (5/5)… so none can have a Gem Socket…

How are they getting lvl 16 of these skills then? Both were (C1,P3,Par2), so neither had Divine Might… Do Gems/potential not show up on the “Right-click” Character Info Window correctly?

Im confused…

They invited a cleric c2 in the party and casted divine might, divine might is a party buff.

Mind you that once the duration is over the spell shop still shows lvl 16 but the actual buff is only 15.

Ah, thanks. I just saw one selling 16/16/11 buffs and he had NO items on except his pardoner costume, and I was like, no way he has Monster Gems on.

Divine Might only last 60s. So then why don’t we see any 17/17/12 shops?
They could have their 3 monster gems. And then cast Divine Might and start shop?
And if they didn’t wanna be too deceptive, they could just have a divine might guy next to him casting DivingMight every 30s, to make a true 17/17/12 Buff Shop? That would work correct and give real 17/17/12 buffs?

Its a exploit/glitch. What happens is if you logout and do offline shop the buff of divine might stays. But IMC said before they didn’t want divine might to effect the crafting/selling classes and so divine might was patched to not work on anything else. The problem is when you use divine might it recognizes the level of your skills (not the shop) as higher level and freezes it. It will stay a higher level until you log back in onto the pardoner.

There’s a pardoner that has 17/17/12 on one of the servers and it breaks the entire competition for everyone. One pardoner is rich while everyone else is poor because they either don’t do it or don’t have the means to.

Not sure if they are going to punish anyone doing this.

Sounds like a filthy Scam. So, in their stores it says lv 16/17 and they’re actually selling for 15? Need to take a look at this, @STAFF_Max

I found one today, here’s his information just to investigate what he did to make this buff store at lv 17, see if it is actually lv 17 and fix it. If it’s bannable or not, your decision, this post here is more for investigation and possible fix. :slight_smile:

Team name: VRC

Server: [SA] Silute

Date/Time i found: May 25th 2016, at 5:55pm game time EDT

Umm, doesn’t look like a scam to me. If he has a lvl 17 buff, means he has a Monster Gem on. That’s giving a True +1 Lvl up on the skill.

The Divine Might +'s may be scamy, so I just went to test…

To test it, I just bought a Sacrament (lvl 11, +43 Holy Attack) from a Pardoner Shop. She had no Monster Gems on, so she must of upped it with Divine Might. The skill indeed was a true LvL 11 Sacrament, and gave me +43 Holy Attack. So one of 2 things are happening here… either the “Divine Might, Log out” glitch happened, and the skill stays on and truly buffs the spell shop all the time. Or this pardoner has a C2 Priest casting Diving Might over and over to get true 16/16/11 buffs.

I will test more later, but I suspect that Divine Might (log out) is working just fine on the Pardoner Spell Shops, and when you are buying a 16/16/11 Buff, you are truly getting a 16/16/11 buff. (And if the Pardoner has 3 Monster Gems for 17/17/12, then you will be getting true 17/17/12 buffs from him as well).

Has anyone noticed buying from a 16/16/11 Spell Shop and getting a 15/15/10 buff? Cuz I haven’t seen a case of this happening yet.

EDIT: Honestly Divine Might SHOULD up the levels and allow pardoner’s to sell buffs at a +1 lvl… that is what Divine Might does… the only glitch here I see is that Divine Might stays on all the time (other than the 60s) when they log off. That should be fixed, and if a Pardoner Shop wants 16/16/11 buffs, they need to cast Divine Might (or have someone else cast it) every 60s. I see no problem with that. And of course Monster Gems are fine to use as well for another +1 in LvLs.

@Gaboga
It’s not a scam to the players because the buff is legit. It works correctly. The issue is that Divine Might isn’t supposed to last for hours. Monster Gems are questionable but at least you aren’t glitching things out to get it to work.

@Hoshiko
Divine might isn’t supposed to last for hours nor is it suppose to work with crafting/selling classes (go ahead and try to buff an Alchemist etc). That’s the issue that needs to get fixed.

2 Likes

Yea, I agree, it shouldn’t last for hours. Thats a bug.

Divine Might does work with Simony Spell (crafting) though (just +1 of it). You can make a Level 5 Daino Spell Skill, from a Level 4 Daino and lvl 4 Simony. So that is normal.

I’m unsure how alchemist works, but I assume Divine Might would +1 LvL to the “Dig” spell when they use that… And if they open Gem Roasting with Divine Might, I assume their Gem Roasting Shop would be +1 LvL. You saying this isn’t the case?

This post was flagged by the community and is temporarily hidden.

Yeah but if it were meant to do that, when you log back in, the shop doesn’t have divine might’s effects anymore without closing it or doing anything. You bascily have 60 seconds to logout. If you stay after your spell shop has been casted with divine might, the effects will vanish, because it’s reflecting your current skill level of skills other than what you are using (since divine might gives you +1 to all skills without having to use them yet). It’s not buffing the actual spell shop skill, but rather taking advantage of the fact that Divine Might makes all your skills show up as +1 for 60 seconds without casting them. Therefore it’s an exploit/glitch.

@Hoshiko
It’s not supposed to work with crafting/selling classes or else we’d have a bunch of divine might alchemy potions that are +11 but I’ve never seen one on the market. Now why is that? It doesn’t work. If Divine Might was meant to work with crafting/selling classes how come it doesn’t extend the duration of Spell Shop? It’s not supposed to do it, it’s just codded wrong.

I don’t know for certain but I’m pretty sure it won’t +1 gem roasting either, it’s just the way Spell Shop is coded to also look at the level of your other skills is the issue at hand.

This post was flagged by the community and is temporarily hidden.

No it’s not as if you never logged out. If you never logged out the divine might buff would go away after 60 seconds.

The bug is that it freezes the effects of what divine might does to your skills. It doesn’t cast divine might on the shop itself but is exploiting the fact that if you logout the shop will freeze your stats as if you had the +1 to all stats display across all your skills.

Divine might gives you +1 after 1-10 uses and lasts for 60 seconds. This isn’t giving Spell Shop +1 it’s giving the spells inside +1 which normally would not stay as such if you stayed logged in and would vanish after 60 seconds or after 1-10 uses.

How is giving the effects of +1 that would normally go away 60 seconds or up to 10 uses and extending that 60 seconds and uses indefinitely anything else but a bug/glitch/exploit?

I’m just saying Divine Might DOES work with some other crafting (Simony Scrolls for one). I’m unsure about Alchemy, but I’ve seen lvl 15 potions of these (when Divine Might was old Divine Might), so it use to work with it. I assume it still works with it, just people don’t bother making the LvL 11, since they need access to a Divine Might Cleric while makin them (or Buying Divine Might Scrolls for 1k/5k/15k which be too much money to spend). So 10 may just be good enough. Not saying it works, but not seeing LvL11 Potions isn’t prove of it not working…

Second, the reason Divine Might doesnt +1 the “Spell Shop” duration, is cuz Spell Shop has a max level of 5/5. Are you sure if you have a Spell Shop of 4/5, Divine Might, and Cast, you won’t get a 5/5 Spell Shop? I think you might. There just isn’t a 6/5 version of Spell Shop out yet.

I do not think Divine Might and Spell Shop use together is a Bug. Spell Shop looks at the Skill LvL of your Skills. Divine Might increases the level of ur skills +1. No reason these can’t work together. The only issue is the Logging Out freezes the Divine Might Skill. If you stay logged on, everything is fine.

You don’t know what you’re talking about. I know it does not work on crafting/selling classes through both testing and the fact that there was a patch that changed it that stated they don’t want it working with crafting/selling classes (from ktos patch notes that we got in a huge lump).

Do you know how Divine Might works? You can over charge spells past their point limit. Or else how does Blessing level 17 happen? IF it were to work with spell shop then it would add to the duration because THAT is what the actual spell shop skill does and NOT adding into +1 for Blessing etc because they are different skills.

The frozen +1 to the skills like blessing inside the shop are an exploit/glitch freezing the effects of dvine might on those skills or as I’ve said many, many times it would end in 60 seconds / usage limit, but it doesn’t ONLY when you log out. If you sit at your shop after it’s cast on you, divine might’s effects go away.

If you knowingly abuse the glitch you are exploiting.

LOL, Yes you can over charge some spells past their limit. Usually spells you move your mouse over and see a “LvL16” is possible (Heal/Blessing/ect). Not all spells are like that. Spell Shop is one of those. You can get Rank 3 Pardoner (should be able to up Spell Shop to LvL10 since it’s a Rank 2 Spell). But Spell Shop can only be 5/5 (even if you go Rank 3 Pardoner). Meaning that spell has a Max Level of 5, and Divine Might, or Going Rank 3 won’t change that.
The spells which can go past lvl15, when moving ur mouse over shows a Lvl16/17/18 version of them (meaning those spells exist in the game). We just can’t reach those levels without Divine Might/Monster Gems.

I’m just saying, just cuz you can’t Over Charge “Spell Shop” from 5->6, doesn’t mean you can’t Divine Might “Spell Shop” from 2->3. In fact, I’m pretty sure this is the case, and Divine Might does work on Spell Shop, just it can’t go past LvL5 (move your move over a lvl5 Spell Shop, you won’t see a Lvl 6 version of it, doesn’t exist, and Divine Might can’t up to a Spell which doesn’t exist in the server code).

It’d be nice to see the Patch Notes specifically stating they don’t want crafting working with Divine Might. Cuz to me it looks like it does work (Simony/Spell Shop Buffs), and they haven’t done anything to change those.

EDIT: I know when Divine Might could add +15 LvL to a SINGLE skill (thus Pardoner’s could make LvL 25 versions of Spells with Simony), IMC said they didn’t want that, and then they change Divine Might to only do +1 LvL (15 times). And when they changed the skill they still left it so it works with Simony (and every other crafting available I believe). Seeming like they were fine with Divine Might being used for crafting, just not the +15LvL’s version of it being used (which they changed promptly). Are you getting confused with these old Patch Notes about the old Divine Might?

There’s a ton of patch notes so I don’t feel like digging through them but I’m pretty certain I read that they don’t want it working with crafting classes. Either way though, even if the shop is supposed to work with Divine Might, the fact still stands that it should only extend the duration and not the skills inside.

I’ve never seen blessing17 or sacrament12 on Fedimian. Aspersion17 is common though.

This post was flagged by the community and is temporarily hidden.