Tree of Savior Forum

Pally-Monk Build Okay?

This is my first character, and it was moreso an experiment than anything else.

But all things said, this is my current build (at level 141 and rank 5)

It’s not very common to see a paladin in these kinds of builds, and I’m just wondering if this is still good for endgame?

Spent a lot of silver on attributes (lv35 smite, 50 plate, etc.), so I’d like to not restart, but I don’t know. Is getting Monk 3 for rank 7 a little late? Level 220 seems extremely far away.

Thanks!

replace c2 preist with cleric c2 and ur good

Level 220 isn’t really that far away since you can mostly solo quest your way up to there, so don’t worry. The real grind starts after you’re out of quests to do (220+).

Overall it’s pretty okay, you won’t need to reroll I think… but you would benefit heavily from a skill reset. You can probably get those for free from events eventually, but you’ll have to wait until then, or load TP if you’re in a hurry.

Class-wise it’s okay, but you screwed up by going Priest2. You’ll most likely need to sacrifice one of the Monk circles for either Priest3 or Cleric2 (recommended Cleric2), unless you don’t want to support in parties at all… Cleric2 or Priest3 is the bare minimum healing kit required for endgame, without it people will just die.

Missing out on Turn Undead hurts, and if you want to aoe you’ll probably benefit more from Hand Knife levels than God Finger Flick (Deprotected + Hand Knife creates a line aoe so long as at least one mob is in Deprotected). But Pally does have decent synergy with Monk, especially if we ever get the Double Punch debuff that increases [Strike] dmg.

[quote=“BlueByu, post:2, topic:301378, full:true”]
replace c2 preist with cleric c2 and ur good
[/quote]That’s what I’d normally suggest, they’re already at rank5 though :confused:

I was considering leveling hand knife, but another Monk 3 suggested that kind of build for me, because of the debuff and “PvP” nature of god-finger flick.

Also, what would a skill reset do exactly? How should I change my build if I were to reset?

Wait, you want to PvP? I assumed PvM-only for no reason…

…well, let me make this clear to you then: Monk will only succeed in GvG/group PvP. Without a friend to bind people for you, you have literally no way to connect with One Inch Punch. None. Zero. Non-existent.

If you do get friends/a well-organized guild that can bind for you though, then yeah, Monk works well. God Finger Flick’s good too, for following up after OIP. But if you were thinking of 1v1, or of RO Asura, it isn’t going to happen.

Sorry if I crushed your dreams, but I felt the need to clarify this. There’s too much misinformation going around.

Oh, you’re going to need way more DEX than you’d go for in a PvM build, too. Otherwise you won’t have enough accuracy to hit full DEX/evasion-based people, especially classes who have anything to significantly boost their evasion, like Swordsmen with Guardian.




About the build: there’s a lot of room for improvement.

  • Lv10 Aspersio isn’t going to do you anything. Defense scales horribly in PvM in this game. But most of all, you can buy the buff from Pardoners, and it lasts 1~2h (don’t remember the exact duration)… so even for PvP or dungeons, you’d want to buy it from Pardoners, not have it lv10 yourself.

  • Same as above applies to Sacrament, it’s only worth getting at lv1, for the attribute. Sacrament’s atk buff only applies to autoattacks. (and even then, the attribute’ll only make a difference in PvP.) The levels on this and Aspersio made you waste a lot of the potential from Priest1/2.

  • Missed out on lv5 Resurrection for team support without an obnoxious cast time. (This isn’t strictly necessary, but in endgame it’s one of your best tools, and in endgame you’ll need to cast it fast.)

  • Missed out on Revive’s duration attribute due to no lv2 Res prerequisite.

  • Lv2 Mass Heal isn’t going to do much without INT or SPR, which I assume you don’t have (nor should you get any). Get it to lv5 if you’re going to get it.

  • Missed out on Turn Undead, which is an amazing aoe against monsters where the OHKO chance works - and there’s no lack of Devils/Mutant going around.

None of these break your build enough that you’d be forced to buy a reset for TP, instead of waiting for a potential reset event… but, well, you missed out on a lot of stuff.

Priest2 was also a bad idea, but it’s not like it’s all bad. You get a lot more survivability than other Monks (after a reset for max Revive), and you’ll still have room for getting Monk3 in rank8, which is probably out in a few months at most.

1 Like

I dont recommend Paladin 1.
Paladin 3 is good for support, but most of the skills of only paladin 1 are not worth it in comparicion.
You willl be much more valuable with priest3, cleric 2 or even Krivis 1 or diev 1.

Most part just did priest 3, but as I dont like to go as the majority of people, I did a diev-monk.

[quote=“kazamatenkai, post:6, topic:301378”]
I dont recommend Paladin 1. Paladin 3 is good for support, but most of the skills of only paladin 1 are not worth it in comparicion.
[/quote]Smite lv5’s pretty good though… against Mutants and Devils it deals more dmg than lv10 One Inch Punch, and with a much lower cooldown. So is Turn Undead, and so is Restoration lv1 (assuming it still buffs your Heal tiles).

Like I mentioned earlier, Devils/Mutants are very very common in important places, too.

1 Like

That makes sense. I’ll try to tweak the build for revive. Find myself needing that more and more recently :stuck_out_tongue:

Also, 2:1 str for PvM?

If I were to go for priest 3 instead of monk 3, would you still recommend having no aspersion and one sacrament?

2:1 STR as in? Is the 1 in DEX or CON?

Either way, IMO I’d just go with nearly full-STR if what you want is dmg, go with however much CON you’re comfortable with until an 80~100 CON cap. 80~100’s considered a lot for endgame, but you’re a melee, you’ll need it.

If you want more survivability, you can go full DEX, too… in that case you only need as much CON as needed not to be oneshot by bosses or magic mobs from full HP (should be 50-ish).

Crit rate is good, possible to get close to the evasion soft cap of 80~85%, and the dmg shouldn’t be much lower than STR - 10~20% lower I think. But with a proper evasion setup, you don’t get knocked back or down nearly as often as you would as full STR, so you get more time to put the deeps in… and you just gain a lot of survivability in general.


[quote="samuelzhang3, post:9, topic:301378"] If I were to go for priest 3 instead of monk 3, would you still recommend having no aspersion and one sacrament? [/quote]Yes.

But if you want priest3 for healing, you should go cleric2, not priest. I’m 100% sure priest3’s enough healing support for endgame with an INT/STR build, but I can’t say so for a physical build.

And you benefit more from Cleric2 due to Pally anyway, Restoration has a hidden ability that increases Heal tiles by a lot… think 50~75% healing increase (!), more if it’s an INT build. It also does affect Mass Heal, but not nearly as strongly as it does for Heal tiles.

The hidden ability is the main point for getting Restoration in the first place. It doesn’t scale with Restoration levels, though, so unless you have leftover points after Turn Undead, the skill isn’t usually worth leveling past 1.

Thanks so much. On the flip side, if I did end up rerolling for a crit (full Dex) DPS monk build, would you still suggest cleric 2?

If so, could you please provide a build? At this point, I’m not all too against restarting, if I could get it done nicely lol.

Yep on Cleric2. Otherwise, like mentioned, you simply don’t have enough healing for endgame. Even with cleric2 you’ll struggle with no INT, but it’s at least manageable if you use Heal on CD and leave the tiles visible on your allies’ screen, close-ish to the mob/boss, at a distance where your allies can just go there if they need healing.

Pally1’d still work on the build if you want, too.

Full DEX though… I guess Priest1 could be good for Monstrance, it’s a huge DEX buff, and you get extra support with res/blessing. But it’s pretty annoying to keep up all the time if you’re actively DPS’ing, long animation and short duration (25s with duration attribute), so it might be best to opt out.

Personally, and assuming you want Pally, and assuming PvM, I’d go with something like this:

Pally’s not at all a bad choice there imo, Smite lv5 is more dmg than One Inch Punch against mutants/devils as mentioned, has great aoe ratio, and scales well with crit. Diev provides Carve (Pierce-type dmg) and CD reduction for your dmg rotation and Energy Wave.

Iron Skin normally prevents knockdown and knockback, so it’s good at lv1, but with a DEX build you can’t predict when that’ll happen (except for magic, which you should be trying to manually dodge anyway). Golden Bell Shield is there for a quicker way to dodge magic.

I went with leftover points on Hand Knife because of the Deprotected Zone + HK combo I mentioned, provides decent aoe at a low CD. But if you want group pvp/gvg, God Finger Flick is good, and HK can be then left at 1. (That’d be about the only difference.)


**Do note I didn't test this setup.** I'm really not qualified to be giving advice like I was a pro or smth at all -.-. I'd rather have @ pinged an experienced, active Monk, but I don't know any.

Well, either way… I’ve gathered information over time, and a lot of it, so I’m 100% confident in the skill choices and everything I’ve said so far. You can repost the build and everyone’ll tell you “yeah that looks pretty solid” if you tell them of the Deprotected + HK combo, the most one’d say would be commenting on Pally. Just note all that I’m doing is relaying the info I’ve gathered at this point.

Priest1 can work in place of Diev or Pally, most importantly for res: current PvM endgame, aka Earth Tower, requires it at lower levels, and so will most likely any future PvM endgame dungeons. Monstrance’s a bonus.

Or you can roll a cookiecutter Diev2. You gain a lot of utility with World Tree, Silence in this game is op in both PvP and PvM… but dmg-wise you’ll most likely have higher numbers with Pally1+Diev1. Carve Owl does decent dmg even without INT early game afaik, but at levels 200+ it falls off pretty hard afaik.

Personally I don’t like the Paladin Monk synergy since Smite lose sence once you have Doble Punch and Monks skills and the rest of the pala skills are not good enough at Circle 1. But if you like that build, it’s fine to me, just some advice.

Bless only need to lvl 3 just for the attributes extra damage. There’s no big difference between lvl 3-10 and it’s a big waste of points there, even with future ktos patch it scale with Int and Spr what you lack as Monk. Same for Sacrament, only affects autoatacks and once you reach Monk, hardly you will use it, you will just DP everything. Lvl 1 it’s ok for the attribute. Mass heal and revivev max, with lvl 5 heal won’t be enough end game, specially in party. Revive it’s useful to keep then alive (resurrection + invincibility)
Resurrection lvl 2 or max. When you are in a dungeon 5 to 2 second cast it s a difference.

@Teifu I’d personally still max Blessing anyway (at Priest2) because Pardoners don’t obsolete it. The points for Revive/Mass Heal can be taken from Aspersio.

Also, how is Smite not good anymore with Monk skills if it deals more dmg than lv10 One Inch against mutant/devils? Even if not against those, I’d have thought it to be good bc of the big aoe rate, too.

Thanks so much for the feedback; I really appreciate it.

I’m leaning towards restarting right now, because I don’t want to put any more time and silver (T_T) into a character I’m not particularly comfortable with.

On that note, would this build do well? I’m thinking about swapping Aspersion for Blessing, but it seems like a decent build (full dex).

Diev is appealing, but this does look nice too. What are your thoughts?

@Naivety Well, my character is just differ with Krivis instead Diev then Kabbalist for Rank 7 with STR-INT oriented stats. You can simply swap INT for DEX…

@Teifu Think about this, you can run out SP if you spam Smite, same as Stamina if you spam DP. What if you spam both? That’s what I do, you maximizing your melee output with both of them…

@Naivety About Bless it ´s a preferences matter. If you focus on max your attack, agree. If you want to focus in another skill, lvl 3 it enough and you can use pardoner scrolls to max it. Now, if ktos pacth comes to Itos you will need a Spr Priest to reach the max attack possible.

Smite at lvl 5 has a base attack of 700 and one inch punch at lvl 10 2k-3k. I don´t say it s a bad skill but not good enough to pick Paladin 1 over Priest 2 or Cleric 2. Most of the build a I ve read about agree Paladin shines on Circle 3.

@rveins It ´s an option but I still think it ´s a waste to pick Pala 1 over another circle of Priest or Cleric or even choose Diev. To me when I say I want to design a Monk build, I focus on the skills that helps to max Monk damage or helps to keep it alive as the melee class it is. I feel the same whan people said to pick Plague doctor over Monk 3, that´s not a Monk build if you waste one circle where you Max the class damage.

But again, just an opinion acording to my gameplay

@samuelzhang3 It ´s possible that build, just remember that without Priest 1 you lose monstrance wich increase you Dex so you will have to focus on that Stat. Now, I´m not a Paladin expert but I think Restoration and Resist element in Pala 1 it ´s not good enough, especially if you are not going to max it.

Hand knife for the armor break than the damage. I suggest to leave some points on GFF, especially for PvP.

@samuelzhang3 agreed on swapping Aspersion for Blessing. Mostly because you can get Aspersion buff from Pardoners if you want it, it’ll last really long, be cheap, and higher level than yours >:

The build looks good other than that, but only if you want to pvp (for which, remember, you’ll need a teammate with binding skills to do well. Personally I wouldn’t pick Monk for melee 1vs1, something like Corsair is much better). If you don’t, I’d put a point on Iron Skin and Golden Bell for utility, and remaining ones on Hand Knife for the Deprotected Zone + Hand Knife aoe trick.

also remember Monstrance’s pretty annoying to keep up as a melee. The animation’s long and can’t be cancelled, and if you get hit the cooldown goes off and you don’t receive the buff.

Priest2 in place of Diev’s good. The main benefit for you is higher solo survivability. Diev will give you more damage if that’s what you want, though.


@rveins Sure, that works. Though personally I prefer stat builds oriented more towards a single stat.

I agree with you on SP/stamina balance, Smite’s small cooldown helps bring more resource balance to the rotation.


@Teifu With both Priest2 and Priest3, there isn't much else to points on other than Blessing, after you max Mass Heal/Revive/Res/Stoneskin. With lv1 Aspersio/Sacrament and all support skills maxed, it is possible to get lv12 Blessing I think. So no real reason not to go for it.

You’re right about Smite, I misread the attack (Smite lv5 ~700, OIP ~2k). Still, it is a bit less than half of OIP’s cooldown, and with similar damage to it if enemy is Mutant/Devil… also uses SP instead of Stamina, and good aoe attack rate. Personally, I find it a good balance.

Hand Knife has a trick where, if you use it with Deprotected Zone and at least one monster is debuffed, it will create a line aoe. So some points on it are useful for pvm.

That´s my point, max Bless or max aspersion but that´s just a matter of preference.

Yeah, Smite it´s ok but what I´m saying is that Pala 1 it´s not worth it for the none of the skills. Smite it doest´n solve Monk main problem, PvP gap. Resist element it´s not good enough at lvl 5. Restoration won´t add anything for PvP, maybe to GvG. Turn undead it ´s just to Pvm.

Hand Knife lvl 1 it ´s enough, on PvP hardly ever you will use the combo, it´s just for the breaking armor attribute couse the damage it´s not high enough. The combo it ´s useful on Pvm for mob control. GFF has a higher damage and it´s the only distance attack with instant cast that solve the gap problem of the Monk class, the only con it’s the aiming system that doesn´t work well.

[quote=“Teifu, post:19, topic:301378”]
Smite it doest´n solve Monk main problem, PvP gap.
[/quote]Well yeah, for PvP it’s a different story, Diev-based Monk’s better there. For PvM though, Pally1 still adds more raw dmg than Diev1 does. Not everyone wants to pvp o_o

Granted, it seems like OP’s the kind of person who wanted to, so the information’s probably relevant to them. Not like Diev solves the gap closing problem either though, Laima helps but requires the opponent to stand in the aoe (they won’t) and it’ll get a pvp nerf soon. Nothing in the cleric tree solves it atm.

Again, like I said, Hand Knife lv5~7 is better for PvM… for PvP GFF is better. I was not recommending Hand Knife for PvP.