Tree of Savior Forum

Pally-Inqui feedback? [PvE]

Hello people. What are your opinions regarding pala3-inqui synergy?

IMO it felt really lackluster after that rework, actually I do think it seems more like a nerf… what are your opinions? Any meta build regarding paladin and inquisitor in PvE scenario?
Inquisitor doesn’t seem to suffer overall, but Paladin’s role as a melee character for dmg seems more than unsatisfying now.

Seeing Sadhu getting such a huge buff, coming back from ashes while Pally still being on oblivion makes me kind of sad.

I am currently testing C2-Diev1-Pala3-Kabbalist1-Inquisitor1

Paladin is more of a support role and it seems that barrier is giving tons of extra mdef now which scales really well with the gear changes. The basis behind this build is very very low cooldown and tons of utility in and out of melee combat. You set up your totems/barrier/Ein Hof in the center of the room and it basically turns you in to an unstoppable fortress.

You won’t be breaking any meters with the latest paladin build but the synergy it provides is undeniable when combining the utility of things like Zemnya/Lama and Restoration.

Additionally the synergy provided behind Paladin Conviction + Wheel + Godsmash Combo will be great. I am full strength but not Inq yet, very hopeful however from what I have read that others have posted.

Here is a link to the build: http://www.tosbase.com/tools/skill-simulator/build/7gtnb8165b/

Some theory crafting here: for more utility you can always swap out C2 for Priest 1 HOWEVER, I can’t see this as a viable solution considering the ability to purchase scrolls and buffs from shops. You are going to give much more support to your team being a backup healer as C2, obviously revive is going to be great for team play but it is much better to let a dedicated healer take revive (it is my strong opinion that anyone playing a full healer should have at least 1 rank of priest for revive)

I have also tried Monk however I cannot recommend this, even with average ping the class suffers unless you are sitting directly on top of the iToS server location. I am located quite some distance away so a VPN does nothing for me, as such I cannot even recommend this class due to the recent nerf of energy blast.

I was using the (sort of) traditional C2-Diev1-Pally3-PD-Inqui build while testing. I felt a huge drop in DPS in comparison to what it was back then. Before the rework, I did know that build’s role was off-damage + support, but seems more like the off-damage part fell apart (then, I guess, making Pally at C1 only the most viable option, so other classes can bring more support/dmg role, comparing in a cost-benefit scenario).

I play on Silute, so it’s been quite okay with ping (lately Silute’s having some lag spikes, but nothing much annoying). Priest 1 still looks like a good alternative for a build, but with the recent SPR heavy contribution to buffs, a chaplain build would be more favorable than a P1 build, both damage and support-wise. Inquisitor’s okay as R8 though. Diev1 is okay if you ignore Carve Attack’s relative low damage, and Cleric 3 is more useful now (at least that is my current impression).

I agree with what you wrote. Diev is honestly very weak but the SP consumption of Paladin/Inq class leaves a huge hole in the build, this is my reasoning behind the totems. Potions are easily had obviously, but the 20% cdr is unbeatable in most scenarios especially with a near 100% uptime. With 20% extra CDR you will blow through your SPR pool with a full STR build on Pala3/Inq1.

The worst part right now is that all cleric classes seem easily outclassed by C3 Heal damage. It literally does more damage than anything I have seen, it blows Krivis damage away and provides way more healing with the change to base health. I would never take C3 as a full str build though.

Unfortunately with the way Paladin is set up right now there isn’t really anything viable…it’s more just for fun in my opinion or an out-of-meta build. Every other class can do what Pala3 does but better, they are just more role focused. I personally do not like to play cookie cutter classes, so if I can perform “almost as good” as someone else while being different then that is what makes the game fun for me. Sadly in ToS this can be quite hard considering the limited design of classes, we can clearly see what is extremely viable right away, and what will fall off later on. (A good example is the fuss about Peltasta1)

I stand by what I said regarding P1 though, it does not seem viable. Let someone who actually focus healing instead of buffing/melee damage worry about revive. No reason people can’t afford to buy scrolls either at higher levels. Regarding Chaplain I won’t play it because there are so many running around right now. My last few dungeons were all Clerics and half of them were Chaplains.

Experimentation is key here though because honestly once Rank 9 hits everything written here can most likely be thrown in the trash.

Why not test out: C1, P2, Pal3, Ora, Inqui.

You provide UBER magic defensive abilities to the party, you provide the convict smite god smash wheel comboes, also you can provide ora SP/Sta buff, you can forecast, you can nullify spells, provide lvl 1 status ailments, also you have the change + converse mobs to be your meat wall, also heal ground and air units with mass heal give bless (though not as high as full SPR) sacra, revive, res, monstrance for dex users…
You only have 5 (1+ hanaming gem) heal tiles but mass heal and tiles is enough to be a well rounded jack of all trades to fill a gap as off-support/heal/dps

3:1 STR/SPR will do the work.

The thing about Paladins now is that mobs hit so much weaker that damage reduction support (aka Resist Elements and Barrier) becomes much less valuable. I remember Resist Elements would reduce mob’s damage from 4k to 800 ish, that was a huge difference.

Pala 3 + Inqui has always had the problem of huge burst damage but very little constant dps. When the wheel’s on cooldown, there’s very little you can do that actually makes a difference (in terms of dps) in battle. That’s why diev 1 is so important in those builds.

C3 Heal always been quite strong, Lol. But using Heal offensively always had its downside. I feel like other classes like Sadhu 3 or PD 2 can compete and outdmg Heal 15 + Blessing in damage over time (maybe not burst tho).

But back to Paladins, you want to save Conviction, Smite and God’s Smash for when you cast Breaking Wheel, and those skills are basically all of your arsenal to deal any damage. Before the major update I had a Paladin3 PD 2 full INT character which was pretty good at dealing dps because of Conviction + Elemental gear + Pandemic + Black Plague. I was also Cleric 3 so I had Heal 15 :slight_smile: If I were to build another Pally 3 now I would make this build again. Inquisitors just don’t appeal that much to me since there’s so little physical dmg cleric class choices / skills.

Since most monsters lvl 280+ are no longer elite enemies, you can also look back into Conversion zoo builds with Oracle 1 (or without). Might be something interesting to try out.

Paladin 3 Chaplain might have much better constant dps than Inqui, with nice defensive buffs from Paladin if you enjoy full supports. In the future, content that requires Barrier to be done (like old ET) would certainly benefit from Paladin Chap with all the buffs and large area Barrier has since the area will be nerfed drastically using barrier from skill scrolls.

Zoo over that build (lowr level still but still… has video and so of mobs with 1 million hp tammed and farming HG210 in stogas for me easy with 5 mobs cleaning whole room alone by themselves and me only having to heal some from time to time.

Chaplain doesn’t fit well with pala, i think that either: C2 D1 Pal3 INQ, C1 P2 Pal3 Ora Inq, C3 Pal3 PD2 are the best options to have as pal.

What I notice trying pally is “there is no intermediate phase”. You need to be geared to play it. There is no “cheap phase” or “transition phase”. You either come at paladin with money to spend or you don’t aim to do damage.

[smite] sp costs - You need SPR to counter this. Either that or you spend (A LOT) on pots. Both paths require you to have a pimped out weapon to justify those choices. No or low STR? Get a pimped out weapon to make up the lack of STR. Have decent to a lot of STR? Get a pimped out weapon to minimize using skills cuz pots cost a lot.

Neither STR nor INT translates well to pets. STR at least has an attribute but that only means around 175 STR is used to power pets. INT does nothing. SPR will “maybe” affect pets (I dunno for sure) but it will at least fuel your expensive skills. I still don’t like conversion if IMC won’t allow us to bring these pets to new zones.

Pets keep the HP they have before turning, no SP make em more tanky or so, STR does improve their auto attacks a bit, but they can (if you pick the right pets) deal out between 1k-30k per hit and also some give heal tiles, fire enchant, self heal so you dont worry about them, safety zones, fire pillars, special aoe atks…

When building for zoo with oracle i put 3STR 1SPR to be able to buff pets, to do dmg myself, and SPR for turn undead, SP issues, and also since i pick C2 priest and got bless to raise my dmg with bless, works pretty nice and tested between lvl 180-255 without problems to farm HGs just by pet attacking and me healing em from time to time. Just worriying to change mobs from time to time so that i get better mobs every time one dies cuz i see it is not worth keep healing crap ones.

Therein lies the problem with conversion is that it is very time consuming to get the strong monsters and sometimes you can use monster orb to summon a decent one but that is no fun at all. It is very cool being able to convert and clear an entire dungeon - on paper - but other classes can do the same without having to rely on such time consuming process.

I feel that no matter what, we have been kind of duped to thinking that Paladin ties in with Inquisitor - this won’t stop me from playing the class but it does make the class feel a bit gimped.

We will always be short on SP even with Diev/Potions/Yogurt/Etc I guess in lore or history it would make sense that these two variants would go hand in hand but no matter what you do with Pala 3 you are hindering yourself in some manner because all of the other trees either offer more pure damage - or more pure utility… Pala3 provides a modest blend of both but fails too excel at either area especially with the most recent update.

I am honestly considering dropping Pala3 completely at the end of the event in favor of pretty much anything else. I just reset stats again for a 3rd time to attempt a STR/SPR blend and the damage is still falling very short compared to Chap AA or full INT or SPR caster builds. It is a shame really.

who can farm HGs alone by himself without consuming any single pot for sp or hp for whole day long? even more… without even having to press more than couple keys each hour? you just have to set up the zoo and thats it…

Not all chars should excel in all tasks and not all can be TOP DMG dealers…still providing heals, support, some dmg, defenses and so… still findd it usefull, even C2, P2, Pal2, Ora, Inqui for more healer role and still supp something with SPR2/3 STR1 ratio.

If solo HG is the intent of the build you presented…well, great! If the staple of your build is converting mobs to fight for you while you hang out in the back and heal, and you are having fun doing it - whatever works, works.

When I road mapped my own skill tree I was focused on a melee oriented Pally-Inquisitor… I did not consider conversion. Not even a single point. It is useless in PVP which I like to do sometimes. Aside from that, I would be bored trying to convert mobs just to sit there healing them and let them do the work for me. I would be annoyed having to reconvert mobs for every new zone I entered. Also conversion converts mobs, and all they will do is auto attack.

I think this is where we are at a crossroads - we have two separate play styles for the same class. But that is ok! It is the beauty of this game. I would however argue that at least thematically, having an army of monsters and demons following you would go against the very nature of a paladin. They are evil!

That being said, I think this is a great discussion and we should keep theory crafting and finding new ways to make the build work for us. I said earlier I like the out-of-meta classes, so maybe your build will be one I will try at some point as well!

I’ve been playing one and so far I like it, might not be meta or there might be better options but I enjoy playing it and that’s all that matters imo (no point playing something that’s meta if I don’t like it, like chaplain).

My build is Cleric C2 > Diev > Paladin C3 > X > Inquisitor

50 CON rest into STR (might drop CON later on when I get better gear and go full STR).

The X I’m still trying out what I want there, in my opinion both Cleric C2 and Diev are needed, more heals and Laima helps A LOT with CD’s, specially Resist Elements, it makes it so it almost has 100% uptime, pretty cool and Inquisitor just feels right to go from Paladin to Inquisitor, I like the combo it makes to deal dmg together with Paladin’s Conviction.

As for X here are the choices I’ve so far:

Oracle: Debuff Removal (Rank 1), SP Buff (might help a little bit with the huge sp consumption of the class) and Counter Spell (basically inmunity to magic damage).

PD: Debuff Removal (Rank 1 & 2), Healing Factor makes it for easy questing time and for bossing and Incineration for more DMG (though might be not that great without any INT/Agny and not even Priest to proc Blessing with it, however all of the other abilities aren’t that appealing to lvl up anyway since Bloodletting is all you need for Debuff Removal imo).

Kabbalist: Goodbye SP pots we’ve got Ein Sof… and that’s pretty much it because R7 and Merkabah is just meh.

So far I’ve tried Kabbalist and I loved being able to regen my SP with just an ability but that’s literally all that benefits you from this class and we’re lacking some form of Debuff Removal so not that great other than quality of life I guess.

Today I’ll try with PD and probably tomorrow Oracle, Counter Spell maybe is not that needed when we’ve Barriers? who knows, also it has a fairly long CD and not even with Laima it can reduce it that much (maybe with a Chrono in party).

That’s my experience so far with the class.

Yes, was my purpose, to be able to farm easy while relaxed with tv on or so xD nice to have an alt as such.

Oracle desperates some ppl in pvp xD you are a freaking barrier, anti magic, safe zone monster xD with some dmg burst from pala+inqui to nuke.

Church always tryed to convert those pagans, so… why not keeping the old habbits?

I find that Monk 1 could be a good r7 spam filler, also Kabba for sp regen and R7fold for pvp, ora for the inmunities and zoo build, you can still have a good 5 mob zoo, which is easy to get and not loosing the important 15 resist, 10-15 smite, 3 in healing for the attribute for another 50 more regen and 2 in undead if you plan to use some SPR or from gear for that nice 1hit mobs.