Date and Time(Please, specify the timezone) : 07/09/2016 – 19h (GMT -3)
Server Name: [SA] Silute
Team Name: Jinkx
Character Name: Trinity
Bug Description :
Paladin’s [Conversion] attribute [Might Enhance] seems to be not working properly, but additional cooldown is still applied as intended when toggling it ON. I’ve made some tests, changing channels and switching ON/OFF the attribute in order to see the results and apparently all damage dealt by converted monsters is not scaling/increasing by character’s STR right now (~246 STR at the moment).
Although converted monsters’ AI seems a little gimmicky when comes to follow your character and attacking the same target as it, [Conversion] works properly… but without it’s attribute, affected monsters deal too little damage to the enemies at the same map.
Steps to reproduce the issue :
- Cast [Conversion] on the desired target(s)
- Attack the target(s) in order to apply conversion
- Watch converted monster(s) to attack enemies
- Compare damage dealt with [Might Enhance] toggled ON and OFF.
Screenshots / Video :
Footage pending to be recorded.
Game Control Mode (Keyboard/Joypad/Mouse) : Joypad
