Tree of Savior Forum

Paladin Skills and build

Hi saviors!
I’m doing a build ( Cleric2 > Diev 1 > Paladin 3 > PD > Inqui).
And now I’m thinking about the way I can spend my skill points.
Initially I was about to use all my points in smite, resist elements, barrier, conviction and the other 5 points I could not decide exactly what to do with’em. Since I’m having some problems with mana in this build at the first moment I thought about using these 5 points on Restoration.

Buuuuut… then I saw people spending 4 points in Turn Undead and one in restoration.

So I decided I want to see what you think guys! What do you think about Turn Undead?

When this skill may be usefull?

Hello savior!

I would strongly recommend you to get some levels in Turn Undead.

Around 5 points is fine. I personally went for 9 because I skipped Smite on my build.

Mobs at rank 8 will have ~400k hp. Smite will deal ~20k dmg with Conviction. Turn Undead will instantly kill them. That’s when TU starts to shine.

Restoration can be left at lvl 1. Higher skill levels will only increase HP regen which is basically useless since you’re a healer. Only consider getting more lvls to it if you’re an INT build with Animus.

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Hmmmmm I see the utility now!! Seems really good to have it. Thanks for the advice!!
Then I think I’m going to get 4 points on it and only one point at Restoration.

Restoration lvl 3 gives you the passive ability which increases HP recovery in 100 points. Not sure if ppl notice but PD’s Healing Factor increases you HP recovery as well per level, to increase its recovery power, so with Restoration’s passive it should be stronger (as Restoration lvl 3 gives you 134 points in HP recovery, adds +100 from the passive to a total of 234). Healing Factor lvl 5 increases HP recovery in 100.

You can go Restoration 3 and Turn Undead 2. It still works.

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Healing Factor does not depend on HP regen stat.

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We do have some tests from ppl in the forum in another topic (well long ago I’ve read it so won’t be able to find it) where they noticed the diference in recovery with and without HP regen from restoration.

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Do you happen to have the source?

I can take a look and maybe redo some tests.

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I THINK it was on some topics from Paladin and Inquisitor, really, in the Cleric session. I do remember reading it when rank 8 was announced cause ppl got excited to make a Paladin with Inquisitor. Maybe the Paladin Compendium, but I’m not sure. I can re-test myself tonight as I have Paladin with PD. I will ask a friend to put me on fire (incinerate) and see. It’s a great way to notice with that quick DoT.

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I will be here waiting hahahhaha
This is a sensible thing… I’m glad I didn’t wasted the points without thinking about it :stuck_out_tongue:

Still can’t tell a difference.

My HP regen doubled and I’m using lvl 15 Restoration. Pretty useless imo (aside from Animus bonus).

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Restoration lvl 1, Turn Undead lvl 4 is the way to go, I wouldn’t recommend skipping Smite if you’re going for a Palaquisitor,

Wheel > Conviction > Godsmash x 3 > Smite x 2

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So thats it fellas! I’ve decides to use The turn Undead 4 and restoration 1.
I was about to do that, but, now I can see why should I take this path.
Thank you all for all The infooo! May The Goddess bless you all :slightly_smiling_face:

I did my tests as well and really, even though just observing it (HL + Restoration) seemed to improve, timing how long it took for me to die I didn’t see any changes (I tested in duels).

So yeah, you can go restoration 1 and the rest TU, no problem there. More than enough TU.

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Healing Factor regen rate depends heavily on lag.

That’s why it’s really hard to tell if it’s actually healing faster or not.

If your latency is high, Healing Factor will heal bigger ticks of HP but in longer delays of interval. If your latency is very, very low, you’ll actually see it healing the exact amount of health said in the skill description per tick.

Overall, the total healing per second rate does not change with lag (but it’s visually confusing).

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Also, sorry for the double post, but i’d like to point out that Turn Undead hits 1 target per skill lvl and not 3 + skill lvl targets. Description is wrong (or skill is bugged).

At skill lvl 3 TU hits only 3 targets.

Needs more testing, I think the skill actually gives AoE atk ratio and not fix number of targets.


Confirmed. It gives AoE atk ratio and not number of targets.

Test 1:
Coliflower = 1 AoE defense.
Turn Undead lv 2 = 5 AoE atk. Hits 5 mobs.
Turn Undead lv 3 = 6 Aoe Atk. Hits 6 mobs.

Test 2:
Pokuborn = 3 AoE defense.
Turn Undead lv 2 = 5 AoE atk. Hits 2 mobs.
Turn Undead lv 3 = 6 Aoe Atk. Hits 2 mobs.

Skill description is wrong.

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