I can’t choose between the two. right now I’m a C2 Priest pure str. I think pally looks cool but I think Monk is the safe choice. Is there any c3 Pally here to tell me what’s cool about the paladin class.
cleric > priest c2 > pally c1 > monk > monk
unless u want the barrier. go c3 pally
I want to go c3 pally because I think getting c1 pally skills isn’t very useful unless you go c3 pally and get the barrier skill.
You want pure dps str go c3 priest for more strong buff, the dmg skill on paladin is useless when you get monk, monk is instant and no cd on skill, and that skill do more dps, no need paladin skill for dps.
But you want survie + tankyness ? go c3 paladin + c3 cleric + c3 priest .
If you want to do damage i would not recommend paladin. They are defensive class for a reason. Monk has more offensive options if youre into that sort of thing.
im going c1 pala for the costume
the rest will be monk c2
hadouken is fun
thats what my heart said
im following my heart
@Yura_May_Zing @addprogamer I always want to play tank roles but what is the use of the paladin compare to peltasta? peltasta can pull mobs while the paladin is strong against magic. which one will be more effective?
@brandonfb2804 kamehameha looks fun. but I need the survivability of the paladin because I can be stupid sometimes.
paladin isn’t a tank, he’s just more of a defensive support, which is why he is put as a defensive class
It is the play style between Monk and Paladin.
I talked to someone yesterday who was a Monk, but realized he does not enjoy spending all hist Stamina. He decided to go with Paladin, and he likes Smite for a huge hit.
In terms of tank, I am not sure there is tank in PvP, so perhaps this game will not have a true role. You may combine two classes, and your role may change depends on party or situation, which is even better, imo.
Paladin isn’t a tank, in contrast to Peltasta the Dievdirbys can summon totems which draw aggro but not in the same way peltasta can draw aggro. Peltasta is the GO-TO tank class this and swordsman have an attribute that draws additional aggro from enemies.
Paladin’s capabilities depend more on the classes leading up to it. They can be a very good defensive class for the team with, Restoration, Resist Elements, Aspersion, Stone Skin and of course Revive. So they do a better job at PROTECTING a team, where petasta can only take aggro from enemies. Paladin can protect their allies if they choose to become priests.
If you want to keep aggro, you’d have to go Dievdirbys, which draws a lot of aggro but not enough to pull it from swordsmen which is what barrier is for. They have enough defensive options to keep a team alive but they aren’t designed to draw aggro, just keep a team alive.
PvP needs to draw aggro?
And you need a traditional tank for PvE dungeons? I think the role has changed, it is called Swordman and not Tank/Meat Shield. And Heals in this game is not aggressively managed by healer, they are more likely pre-cast a heal, and you go get the heal. This distinguished a dedicated healer may not exist in this game. There may not be an exact role in this game, a Thaumaturge from a Wizard may not be a glass cannon, but you are allowed to be flexible in your situation.
When i responded to this post it was at a time where PvP was not available for us, so I responded through the perspective of PVE content only. With all that disregarded, my argument still holds that Paladins are better at protecting a party than a Monk would be. Besides, everyone knows that you dont need to worry about aggro tables in PvP, therefore your argument is really unnecessary…[quote=“Indeed, post:11, topic:117134”]
This distinguished a dedicated healer may not exist in this game.
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Do you play this game? Priests are great healers having access to Mass heal, Revive (which heals) , and of course heal itself. Combined with paladin, and you have a role that can be very good at healing. A dedicated healer class would be boring to play even from the perspective of someone who loves healing, because you dont NEED too much healing in this game, PvE wise.
You dont NEED a tank or a swordman for dungeons, but they make the runs easier. You dont NEED a linker for dungeons,but they make clearing efficiently better. You dont NEED healing for dungeons, but it helps cover mistakes people might, and DO make in dungeons. Especially PUG groups.
Over-all I feel youre just trying to make senseless arguments. If your argument is that I should look at all manners of Paladin and Monk, thats subjective and realistically you just cant do that because of how players may want to play the game.
Priests are great healers?
As if the person who needs heal stop running around, then Mass Heal would be kind of useful. But still only heal 50% of their HP at level 5 with a pure SPR built. As for Revive, it is good as an emergency, but 50% of time it is in cooldown. Maybe it is me, failed to manage the up time and ensure the buff limit with Sacrament, Safety Zone and Blessings on.
And I disagree you don’t need that many healing in this game for dungeon. A good team that does not make mistake may work, but more than often with a PUG, the heal is in cooldown, and people fail to understand the heal is passively placed.
Edit: I guess I mis-read this part. But isn’t this what I have been saying? Except I don’t believe you can have no healer.
I think that should speak to yourself, I said there is no true role, as you can be a healer and a tank. But it is you that ruling out this theory, and being subjective that a tank cannot be replaced. Similarly, you are subjective that a healer has to be focused on healing instead of DPS, which is something I disagree. Or as my previously post, Wizard may not be a glass cannon, it can be a support.
You should stop being subjective that a Paladin cannot be a tank with a more HP heavy based group, where everyone can sustain some damage and kite.
Priests are the best healing class period. Paladins can augment that healing but i’m not sure how well that scales into late game.
Either way, revive has a 15s or 35s downtime depending on the extended duration attribute. Granted it does end if it’s triggered as well. But that’s still a death prevented at least.
Longer duration buffs also tend to get overwritten the most, meaning sacrament should always act as a buffer. After which revive gets replaced.
And mass heal has a area of effect circle in front of where your character is looking. Hitting players behind you is tricky but you should be able to hit several allies with ease none the less.
And doesn’t druid get access to the secondary heal anyway? that might be a decent option for heal builds along with sterea trofh.
I just wouldn’t describe paladins as tanks though, they prevent, reduce and heal dmg with some dmg on the side. No agro mechanics means they work quite differently compared to the default swordsman tank.
basically:
Paladins should be preferable to swordsmen when there’s tons of aoe magic dmg around. (resist elements + barrier)
Both are equally viable vs melee enemies. (barrier vs regular tanking)
But swordsman will be preferable the second there will be a decent chunk of ranged physical dmg or when some party members run with glass cannon builds.
And you also need to take the level into account, a swordsman should be able to tank at lvl 15. But a paladin would come into full effect when they get barrier at lvl 175.
But on the off end, i do agree with yura. This is not about what can work. This about what works in a average dungeon run what works in a worst case scenario.
Generally meaning it’s going to point towards swordsman, not paladin.
