First of all, I’m sorry for not following the formal guidelines to report this. This might not be a bug but this “issue” affects the market and makes the process of making potion through Tincturing unattractive and makes the potion value drop to something cheaper than the NPC price.
When I started my journey as an alchemist, Tincturing was the first skill I tired. I tried to get as much ingredients as I could carry, and I noticed that when I reached my weight limit I could no longer buy things from the NPC, so I suspected that I wouldn’t be able to craft any potion since I was already overweight.
The process of making potions was long, I had to load and unload items from my inventory to my storage all the time, and I (one of the first alchemists on the Latin America server to start selling compacted potions) started selling each potion for 1500 silvers.
Then I noticed something weird… Someone who became an alchemist 1 week after me, a person that asked me how to make potions the day before, registered thousands of potions on the market for 700 silvers, and I knew something was wrong, there is no way this person could have crafted almost 20,000 potions in a day, and I realized it was due to the (lack of) weight limit.
The next day I crafted 10,000 potions and a “potion price race” began. Making potions was so easy that I could afford to sell them at 450 silvers each. The problem is: what’s going to happen after launch? Thousands of people crafting items while they are sleeping, the price will drop to something close to the “crafting value”. Not that this is bad for the server, but for us alchemists, there wont be any reason to craft potions, since we WILL be able to buy them with almost what we spend to craft them.
This is not right:

