Tree of Savior Forum

Overweight - bug or intended?

First of all, I’m sorry for not following the formal guidelines to report this. This might not be a bug but this “issue” affects the market and makes the process of making potion through Tincturing unattractive and makes the potion value drop to something cheaper than the NPC price.

When I started my journey as an alchemist, Tincturing was the first skill I tired. I tried to get as much ingredients as I could carry, and I noticed that when I reached my weight limit I could no longer buy things from the NPC, so I suspected that I wouldn’t be able to craft any potion since I was already overweight.

The process of making potions was long, I had to load and unload items from my inventory to my storage all the time, and I (one of the first alchemists on the Latin America server to start selling compacted potions) started selling each potion for 1500 silvers.

Then I noticed something weird… Someone who became an alchemist 1 week after me, a person that asked me how to make potions the day before, registered thousands of potions on the market for 700 silvers, and I knew something was wrong, there is no way this person could have crafted almost 20,000 potions in a day, and I realized it was due to the (lack of) weight limit.

The next day I crafted 10,000 potions and a “potion price race” began. Making potions was so easy that I could afford to sell them at 450 silvers each. The problem is: what’s going to happen after launch? Thousands of people crafting items while they are sleeping, the price will drop to something close to the “crafting value”. Not that this is bad for the server, but for us alchemists, there wont be any reason to craft potions, since we WILL be able to buy them with almost what we spend to craft them.

This is not right:

I hope there’s some intentions , otherwiset how will my squire sell thousands of repairs to last the day:(

I am not saying being overweight is bad, but being able too carry unlimited items is too much. I think there should be a limit, like if someone reaches 200% of the weight, the crafting skill should close automatically.

Maybe there will be a change in the future, on what items are required to make HP and SP potions. Right now we get them from the NPC.

A better way to make this would be getting a specific item from a monster and allowing this “herb” to make 10-15 healing potions for example, unlike dilgele-potions, which require 1 dilgele to make one potion. The way it is now is too easy in my opinion.

I agree with the monster drops=>potions. The fact that the materials have infinite supply just wrecks any economic system.

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Wait…Is this an issue with potting only? I’ve heard potting works only in “packs” instead of pot for pot - making a logout 5 min before finishing losing all the pots crafted before.

Can you still craft pots even with 7k/5k overweight?

Yes, so far as I’m aware no skills bother to check your inventory before giving you stuff.
Quarrel Shooter’s stone picking will happily take you into infinite weight.

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Hiya, I will report this issue and your concerns to our dev team and we will see what we can do :smile:

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