Tree of Savior Forum

Overkill XP x2.5

Despite what people have told you, dex builds aren’t the only builds that consistently overkill for swordsmen and archers. It’s really not that hard to overkill if you level in the appropriate places for your class. I overkill with bash as a corsair for god’s sake.

What about Cleric and Wizard classes? Cleric/priest is about support and I’m mostly okay with it not beeing able to overkill (can’t tell for other builds). Wizard has only a few “massive single hit” skills, so there’s no overkill for wizard, right. Sure he deals AOE damage, but Swordsmen also do so.

The melee cleric classes are more than capable of overkilling, even sadhu can with OOB explosion. Wizard classes are more about sustained AoE damage which is useful in it’s own right, but even they can overkill with various mixes of wizard 3, being a thaumaturge, elementalist meteor, not being pyromancer (the main one most people get wrong), and the right mobs (mobs weak to magic are everywhere). The main issue people are facing right now is that if you have a dumb build you’re going to have a bad time leveling and quite frankly there’s little excuse for having a bad build when you’re given free restats/reskills to toy around with barring you choosing your classes via a rousing game of darts. Secondary to that is that most of the people complaining about these things aren’t even Rank 5 yet sometimes not even rank 4, so they’ve barely seen any of the game and gotten a feel for how things work.

Nah, other classes are capable of doing it!

With a +7 skull bow str/dex build 70% attribute oblique shot /100% bow mastery against monsters that are both flying and small, if I carefully hit them one time with a basic atack than crit an oblique shot, i can get 100-110 overkill.

Archers op too, confirmed.

Talking seriously now, barbs can do it in aoe, more reliable skills, with lower cd and lower sp cost than most classes. That’s why they level faster. Having two archers 100+ and one swords I can say that, up to rank 4 at least (although one of my archers is rank 5), swords are carried by the game. Very easy mode. Maybe this changes at rank 6.

high attack characters will always level faster. thats not the issue. the issue isthe bonus to overkill to help then level even fatser.

you’re not understanding what i am saying. You think i don’t know every class can do it? Overkill promotes pure attack builds. thats all i see actually, is the same build. most people on games are followers.

there is no such thing as a “dumb” build. they suit different situations. just because they didnt pile all their points into 1 or 2 stats don’t make it dumb. just because they chose 2 classes thats used for 2 different situations don’t make their build dumb.

Every game it goes like this. since they didnt choose your build(the same build 85% of the game chooses) you call it dumb or bad.

The reason why there are so many classes is to make different combinations. not the same combination over and over just because some guy told you to chose it. i make my build that suits me. not you. not the next guy. there are not only 1 or 2 ways to go. thats what most people think. its just 1 or 2 ways. a failed game is a game that says "there are 80 classes,“many different posiblities, but only 1 or 2 good ones, so make a guide and everybody and their mama follows that same guide.” then the developers caters to those 1 or 2 builds and make content around those 1 or 2 builds. and the game that originaly offered many choices will only offer 1 or 2 choices. and those that know this won’t play the game i assure you. i’ve already seen posts about it.

It was ironic. I was trying to say that barbarians can do it like no other class, because of what the op said. I believe overkill brings more diversity, cuz you can look for weaker mobs (even with exp penalties) as a viable option. I like it, as long as there are advantages to other roles (and that other dps’es are able to overkill too).

My opinion is, offensive classes are always faster to level, but they usually struggle to survive, and that’s what I think has to change. Right now these offensive classes offers no risk while grinding, nor any downtime because it’s pretty easy to sustain yourself. It should be a high risk, high reward build. Support classes should be able to balance it with nice buffs and needed sustain. Tank classes should be balanced in some way too. Maybe make swords in general get less status each level (like health) and give this specifically to the tank classes?

IMC just need to make all the classes have a clear identity. Barbarians can be the strongest class damage wise as long as they are not able to run careless inside large groups of mobs. I wouldn’t mind them overkilling if I saw them running for their lives often because they went full damage.

agreed. now pvp is another matter. as long as pvp is balanced i really dont car emuch about how much they kill on pve. i just dont like that they level so fast with overkill, because they are already killing fast,and they get a bonus for their damage. its a win-win for them. so far pvp is balanced to me. their not so good in pvp because they have only one stat. gives them a big weakness.

i heard it gets very hard after about lvl 135…monsters have a lot of hp up there.

It is a dumb mechanic, literally not needed.

You could remove it and give an exp increase to every monster across the board that it would be way better overall.

Leveling in a game with zero death penalty and zero threatening grinding mobs promotes pure attack builds, sorry. Removing overkill isn’t going to fix that.

No, there are dumb builds, if you honestly thing that any combination of classes is as good as the next with any combination of stats I have no idea what to tell you. And if you personally choose not to choose something that’s good then you really should stop asking for other things to be nerfed out of jealousy. Also it has nothing to do with it being my build, it has to do with actual performance in-game. Attacking people personally isn’t a good way to move a discussion forward, sorry. There’s always going to be a handful of best builds in any game that has freeform build execution like this, no matter how hard you try. There are games dedicated to much more in-depth mechanics and balancing then this game and even they can’t get it right even after years of balancing. No, the point of combinations in a game like this is to find out either/a balance of A. what’s fun for you personally and B. what’s effective using the tools given to you. A and B don’t always intersect 100% and that’s a choice you have to make, not whine to the devs to nerf other classes like some kind of crab. If you really want things to be evened out, you should campaign to make other things more effective. Not to make everything awful and strip the game of any unique features.

It’s mostly because the archer circle itself just isn’t very good, unfortunately. Rangers level faster than barbs with all of the AoE they get. In the right leveling places, a lot of it can overkill too.

they can only be better at certain situations, thats it. you need to be open-minded when thinking about things like this. any build can be effective whether you like it or not. you just don’t want to beleive it. even the worse of builds can have a strenght. all builds have a strengh and a weakness, or par at all. dont get mad when someone outplays you with a so called “dumb build”. just because YOU call it dumb. dont get facts mixed up with opinions.

There aren’t ‘other’ situations right now. Someone who decides to be anything approximating ‘Full Support’ has no content where his build shines.
He can’t solo well, obviously.
In a party, his debuffs don’t work on bosses, smaller enemies die too fast to the DPS classes to be worth debuffing, and any cleric c1 can full heal two people every twenty seconds. The only buffs really worth casting are the DPS buffs like Sacrament, and none of them scale off of stats of any kind, so why not just build dps around them?
In pvp? Maybe a debuffing build works. Its a shame it isn’t in the game at this time, and can’t be reliably commented on.

I believe this is the case, and that this should change.

i understand that some situations doesnt exist, but they will. i heard at high levels monster have a lot of hp and also hit hard. but i know that someone can be use for something, regardless of how badly chosen his build is. someone may choose a so called “dumb build” and be happy because its they way they play. i just wouldnt call their build dumb. only a child really can com up with a bad build. everybody knows what a swordsman needs. everbody knows what a cleric needs, same with the wizard and archer. the classes usually play as the class they chose. they may just have different skills. some skills are good in pvp but bad in pve. some are good in pve but bad in pvp. some choose a little bit of both sides.

@reibu_orumai btw i havent said anything about nerfing or buffing classes. we was talking about overkill.

if a barb overkilling mobs takes 2 hours, the other classes will take 4 to 6 hours .

People actually farm in this game?
I have a 120 Highlander, I just keep doing quest and level up. I only farm for items. Farming for exp is worthless. The time it takes to farm a lvel you ca reach 5 levels doing the quest in the area map.

Try it out on a different class, I guarantee it’ll feel different.

Changing overkill results in a nerf/buff to classes. Just because it’s not direct to the class doesn’t mean it doesn’t effect them positively or negatively.

You can’t overkill everything all the time otherwise you’re losing out on exp if you stand around doing nothing, and other classes can also overkill too. It’s not that simplistic.

I think overkill is a mechanic to help with farming lesser mobs or something you can’t do all very often on higher mobs. Problem is I’ve already seen barbs overkilling mobs over ten levels above theirs with seism, which you can use twice every 21 seconds. They weren’t weak to slashing either.

@alfredoba
You still haven’t hit the exp wall in demon prison.

I’ve also seen paladins 1 shot overkill mob 10 level higher than them, the point is while overkilling, you only target 1-2 mob at most. And we all know that 1v1 mob is not the best way to level.

Im right now trying cryomancer. I dont find the need to farm, just that I take 15 min to solo a boss, cause mana problems and long cooldowns.

So…is nobody going to question ‘why’ Barb can do overkill, even on Plate enemies?

Seism’s base damage, as high as it is, does not seem to be high enough to just outright one-hit for that much damage. And in term of total damage Cartar can probably match up to that amount (especially on plate enemies where cartar does extra and seism does less), yet I hardly ever see Cartar being mentioned in such situation?

So, here’s my guess: In short it’s another ‘bug’. (everyone remember that bug where Barb has too much crit damage?)
The game is probably treating all the hits of Seism as a single damage instance due to how fast it hit, which in turns make the total amount able to count as overkill.

If so, Dev just need to make the hit spread out a bit more (like Cartar) and problem’s solved. You all get to stop seeing Barb overkill everything, Barb don’t lose any damage.