Forced questing. i kinda prefer questing over grinding
Penalty for those who engage enemies with significantly lower/higher level than theirs. i like this idea, no force leveling, mean that creating new character will have to party with other new character, so new comer have less chance of being isolate for low lever content
Gearing. This one is extremely linear as well. that true, and lack of proper gear for tank build is serious issue
AOE AOE AOE. You don’t have AOE? You are useless. agree with that too, feel like playing tree of AOE
Anti-RMT, Anti-Bot, Anti-Gold Sellers Methods that doesn’t work. current TOS system have no way to engage cash as in game currency, unless the whole game rework, and i would not compare TOS
No gameplay fluidity. Skills = cast in place >i dont like Animation cancel to be honest, but u do feel it could go smoother when spamming skill and between cast,
Misleading skill descriptions or lack of information. that’s one of the most serious issue
Dungeons are all tank and spank. not even Tank and spank, just DPS all the way, there are no tank build in game, CON give you nothing other than more HP to burn, def ratio is poorly set, magic mechanism is poorly design, i like the idea of more action base, dodging boss attack, but currently the Boss AI is stupid, and stupidly hard or stupidly easy, all you need for range class is HP to withstand the hard hitting ability, there isnt any mechanism that require brain in current boss fight

really nice!