Some notes from testing the ability in groups and PVP
-The buff recieved when entering is a top-rank buff, meaning it will eat a buff slot.
-Gives full magic damage immunity to anyone in the field of the spell.
-Does NOT give immunity to status effects caused by magic or physical.
-Does not affect people outside of your party.
-Removes all magic circles in the area of effect, regardless of rank.
There is a downside to this skill, that requires you to rank up the skill. The ‘Number of Targets’. This refers to the number of times the buff can be given out to party members before the skill is removed from play.
At rank 1, once the buff is given to 5 people, counter-spell ends immediately. This makes it effectively useless in a 5 person group, since it will appear and then disappear along with the buff it gives.
I repeat, RANK 1 is USELESS besides the ‘removing magic circles’ on -cast effect. If you want your group to be immune to magic damage, you must at least have rank 2 for a max of 7 targets. NOW, if you move out and back into the field, this ALSO removes a charge, causing the spell to end.
This will require party communication or at least rank 5 counter-spell, since people will be moving in and out of it in parties. For PVP you will need to communicate to your group to stay inside of its area of effect without exiting too often.
For Oracle 2, this really shouldn’t matter since you will be maxing the skill and have tons of charges. For Oracle 1, you will want Divine Might and 5 points in the skill to minimize the threat of having the skill go away before the 30 sec max window.

