Until now, Change is a skill that is pretty useless, especially for putting more than 1 skillpoint into it.
That’s why I’d like to suggest adding a 0,3% chance per skillevel to change the monster targeted by Change into a normal Field Boss(not the elite ones like Nuaele or Marnox but the normal ones like Ferett Marauder, Hungry Velnia Monkey, Succubus,etc.).
This would make the skill more useful, serve an actual purpose, make Oracle C3 more viable as a supporter and help people to have some endgame activity outside of the usual ET&Saalus runs (it would also help people to fulfill the ridiculous material requirements for the unique accessories as the normal field bosses are way too rare to feed a population of more than 200 active players with the materials to do so).
Please don’t do this change via attribute as the skilllevel still wouldn’t serve a proper purpose that way.