@DiMeowgio iToS launch really looked like they where short on cash and needed to release the game asap
@Qualna ToS really have this âpet projectâ feel to it. Just look at any map, the amount of detail is surreal, you need to be really dumb to ask someone this kind of work just to cash grab on it. South Korea MMO market truly reminds me of the dreaded f2p mobile fad, but honestly ToS looks like a Monument Valley (sadly it doesnât work as smoothly) among an endless amount of trash
Not trying to be desilusional here, but looking at the game current situation, almost nothing truly screams to me âNEEDS 5 MONTHS OF CODINGâ.
Rank 8 could be argued but most of the work I see actually comes from the art department (classes costumes, skill animations, maps etc) quest creation is probably an easy scripting job, setting the behavior of the new skills is the hardest part, but they probably have most of the stuff up to rank 9 almost done (R9 costumes, skill scalling and overall behavior)
Currently the new content added to the game is mostly cosmetics, and rather simple items (4x 8x exp tomes) This means that the coders are probably busy with something.
Then comes Wolfknight,the obvious conclusion is that upon releasing ToS most if not all developers went to work on it, however when looking at the last CBTs I have the impression that the current state of wolfknights lacks ToS attention to detail.
âBut the art style is differentâ Yes it is, but looking at non final footage from both games ToS simply comes to me as the one that most money was poured into. While Wolfknights have pretty detailed player models the world feels bland, and while useful to the game purpose, skill animations also looked avarage
So why I took time to analise Wolfknights? Since the beginning there were 2 teams in IMC the ToS team and the WK team, unquestionably ToS team had the best artists while Wk got the short end. But here is something, at IMC there are probably 3 coding teams, ToS team, WK team AND the engine team. What does this means? Engine team have people on both ToS and WK (they handle the most basic interaction between engine and game) the games dedicated teams work on smaller stuff mostly related to future content and bug fixing.
Engine team is most probably fixing all problems with Path engine (notice that Wolfknights last beta was 1 year ago, they probably freezed development to rush ToS) since the scale of the betas were completly different, way more problems appeared after ToS beta tests.
Fixing an engine takes time and it would be wise to allow ToS to be âportedâ to Path engine v2 this would explain both Wolfknights lack of news and ToS being fixed slowly
The most likely reason ToS was launched before it was ready is probably a consequence of the time needed to fix the engine, they had to make a choice, can we handle more than 6 months with a clearly unoptimized game in beta, and another with development frozen? Most likely not, this is probably also related to ToS mobile, I have huge doubts in regard who is actually doing this, my bet is on Nexon since IMC have to worry about 2 mmos, so honestly ToS mobile is almost surely a cash grab using ToS assets that doubles as an ad, IMC likely is just overseeing development (think Nintendo and Deena, Nintendo just says what have to be done).
Hell gonna quit this forum, wasted too much time here today