Tree of Savior Forum

Optimal latency for high aspd auto-attack builds

Would 100ms-120ms be enough to maintain the dps from builds focused on auto-attacks? And if not, how much would it affect the output?

Edit: If possible, include your experience from CBT. Your class build, ping and skill/attack responsiveness.

archer’s gameplay are greatly affected by latency. so players might not want to make archers until regional servers catered to their region are created.

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Because the auto attack start to happen after the attack command goes from your pc (after you press attack) to server and then from server goes back to your pc
So 100ms mean you can only attack once every 0.1 second (not counting attack animation and your tapping speed of course :smiley: )
Which is good enough I think

What is worse, fletcher zero cd spam or monk?

I’ve been planning both builds =x

1 Like

@baddayxiii Thanks for the info!

With that information it still means someone with 30ms and someone with 120ms would have a big difference in auto attack dps.
100s of continuous 3 attacks per seconds with 30ms equates to 9s of pinging and 91s of attack + animation.
100s of continuous 3 attacks per seconds with 120ms equates to 36s of pinging and 64s of attack + animation.

Thats a 30% drop in dps (3 attacks a second).
20% drop for 2 attacks a second.
10% drop for 1 attack a second.