Hi saviors, this is Nekorin from Telsiai. I’ve been levelling a AA support wizard and am having difficulties in finding guides or updated discussions on how to build or gear this character. So I’m thinking, hmm if there is not many guides or discussions about this, why not start one. Hope this small build-guide helps players decide whether to jump unto this AA bandwagon.
Here is my build, a variant of the popular full support Cryo->Linker->Chrono build, since this is a support build after-all. Now currently level 152 and on route to class 6 (Chrono2)
The minor differences is taking pyro1 instead of chrono1 for more AA goodness and flame ground which is a really really good aoe skill. Thaumatage 1 instead of linker2 for a 200+ physical/magic attack buff for the entire party instead of being able to link 3 more monsters. Have not decided on what to take for class 7 yet, I’m kind of torn between taking Chrono3 or Thauma2. Any feedback and suggestions are greatly welcomed.
What this build hopes to achieve
- Viable as a support character in the 200+ levels
- Yet still retain some ability to solo if need be (either for dailies/farm materials etc)
- Fun playing as an auto-attacker (reminds me of the Ys series which I love)
With regards to Toy Hammer for Wizards
This is something which is discussed/asked by many saviors but not documented much. Decided to just bite the bullet, buy a Toy Hammer and just try it. Turns out that it is really not too bad and the hammer served me well from level 110s up till now. Added a small video on Toy Hammer damage for wizards:
At base strength 8 (5 +3 with Zachariel Bangle) the Toy Hammer explosion damage is around 1200-1400s. INT/magic attack does not affect the explosion damage at all. So if you are an INT based wizard, Toy Hammer doesn’t work for you. Physical attack does scale with Toy Hammer’s explosion. With my current Thaumaturge Swell Left Arm with around +203 physical/magic attack, the explosion damage is increased to 2300-2400s.
A rough formula for Toy hammer explosion is 5 x Physical Attack, just from the looks of it.
So it begs the question, is investing in Strength really good for Toy Hammer for a AA wizard? The answer is No. The reasons is as follows:
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Each point in strength adds +1 to physical attack, which translates to 5 toy hammer explosion damage. This is a very very low increment of damage for a stat point investment. Toy hammer explosion damage occurs every 10 hits, even when fully buffed with sacrament+cafrisun+enchant fire, the explosion still occurs once every 3 attacks. Hence, each point in strength only addes around 1.67 damage on average. A player would need to invest at least 200 points in Strength just to see an increase of 300 damage per hit. Not worth it at all.
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Strength doesn’t add to wizard’s auto attack damage. Wizard’s auto attack damage is based on magic attack.
Other things regarding Toy Hammer:
- Toy Hammer’s explosion occurs on the monster itself, not melee range. The wizard can just fire off AA projectiles and toy hammer will trigger once the monster takes in 10 hits.
- Number of hits to explosion is calculated individually to each monster. That means if you hit 3 monsters in a row using Arde dagger (12 hits total), there will not be an explosion since each monster only receives 4 hits. You will need to clock 10 hits on 1 monster for the explosion to trigger.
- There seems to be an internal timer for hits registered on a monster. After 2-3 secs of not hitting the monster, the hits revert back to 0 and the player will have to clock another 10 hits to get the explosion.
- Toy Hammer’s explosion is NOT an AOE attack. It is a single direct damage attack that can be dodged.
In conclusion for this weapon, is Toy Hammer worth investing for an auto-attack wizard? Yes if you are planning to be a Thaumaturge, No if you have no plans to add at least a Thau1 in your build.
What other weapons should an AA wizard use besides Toy Hammer
Currently we have very limited choice of weapons as some awesome AA weapons has not been implemented as of yet. The current best weapon I can think of is Maga Rod. It is good due to the +68 earth attack which adds to all the extra lines of attack the AA wizard has. Compared to Catacombs club which only adds 303 damage to the 1st hit, this rod adds 194+68 to first hit and 68 to the subsequent hits.
Other weapons which are not implemented in game currently:
The godly AA rod.
Flame. Anyone knows where this sword drop?
How does an AA wizard play
Some may find it boring but I do enjoy playing as my AA wizard, she gives off a really fun and happening vibe with a really up close and personal playstyle. Z, X and C (Projectile, Jump & secondary attacks) are your main buttons. It is really hard to put it in words, so do take a look on how an AA wizard playstyle is like below:
The above video was recorded when I accidentally clicked into a Siauliai Mission run in a 1 man party. IMC please fix this so this kind of accident clicks wun happen T_T. Since I was already in and used 1 mission entry for this blunder, might as well try to see how far I can go. The result was indeed surprising since the build is more of a support than a DPS. Halfway through I discovered that I didn’t even bring a single HP potion…zzz.
Small tip on how to play as AA wizard. “Keep your friends close, keep your enemies closer.”
Skill Allocation
Hope you guys can help me in this, I’ve many skill points unallocated as I don’t know what is really good and for a wizard that does not invest in INT. Currently the skill allocation is as follows:
Wizard C1 - (Left 4 points)
Sleep 5
Reflect Shield 5
Earthquake 1
Pyromancer C1 -
Enchant Fire 5
Flame Ground 5
Fireball 5
Linker C1 -
Joint Penalty 5
Hangman’s Knot 5
Unlink 1
Physical Link 4
Thaumaturge C1 - (Left 8 points)
Swell Left Arm 5
Transpose 1
Swell Body 1
Chronomancer C1 - (Left 9 points when change to Chrono2)
Quicken 5
Reincarnate 1
Flame ground is currently my staple DPS skill, along with joint penalty to help out clear groups occasionally. Have not tried out Thaumaturge’s swell and shrink body. How does the 2 skills work? For wizard C1 what other skill should I invest in for the 4 points? Should I just keep the 9 points and straight get Quicken10 + Haste5 or invest in slow/stop/reincarate? Does investing in reincarnate increase the chances it will work on bosses? I tried reincarnate on the boss it hits like once every 15 times… (as in the debuff is shown on the boss)
Many thanks in taking the time to read, I’ll update the post more as I level and find out more things.