I’ve been bothered by the disgusting and completely unfounded nerf that the transition from icbt2 to Open beta brought to money earned through selling to NPC. To bring an example the recipe for SKULL BOW used to be sold at 32k pre-nerf, currently it sells for 3.2k.
What is the relevenace of this?, well the x10 nerf was not applied to the rest of the game, the price of popular items was almost the exact same back in beta as it is right now, with few exceptions such as Karacha dagger being x10 times expensier (even tho the x10 times nerf to money earning), this is relevant since its proof that higher reward or lower doesn’t precisely impact the player to player economy.
So what is my point? It’s simple, the game didn’t nerf x10 times the rest of money sink related matters, making in particular attribute leveling a complete lunacy:
*TMR= total money required
- Dragontooth attribute lvl 1 price 7k
- Dragontooth attribute lvl 50 price 192k TMR = 2.8m to reach 50%
- Dragontooth attribute lvl 100 price 5.6m TMR = 86.6m to reach 100%
Not only this but trying to lvl up your main dps skills as is the case of what i play Swordman > Pelt > Hop > Cata3 > Dragoon, i use 8 skills most of the time and a couple more that are not that relevant. Trying to lvl all these skills to their 50% and 100% attributes would result in:
- 50% 8 skill attributes = 18.7m
- 100% 8 skill attributes = 569.5m
While i may understand that the goal of the developers is to prevent people from rushing to max everything in a matter of weeks, there is a break point in which this “preventions” along with the insane amount of restrictions that have been places to “prevent RMT and bots”, end up becoming simple lunacy.
Yeh those casuals are going to throw their money at the screen like its hot bread Kappa


^