Tree of Savior Forum

On the complete lunacy of this game's bad balancing

I’ve been bothered by the disgusting and completely unfounded nerf that the transition from icbt2 to Open beta brought to money earned through selling to NPC. To bring an example the recipe for SKULL BOW used to be sold at 32k pre-nerf, currently it sells for 3.2k.

What is the relevenace of this?, well the x10 nerf was not applied to the rest of the game, the price of popular items was almost the exact same back in beta as it is right now, with few exceptions such as Karacha dagger being x10 times expensier (even tho the x10 times nerf to money earning), this is relevant since its proof that higher reward or lower doesn’t precisely impact the player to player economy.

So what is my point? It’s simple, the game didn’t nerf x10 times the rest of money sink related matters, making in particular attribute leveling a complete lunacy:
*TMR= total money required

  • Dragontooth attribute lvl 1 price 7k
  • Dragontooth attribute lvl 50 price 192k TMR = 2.8m to reach 50%
  • Dragontooth attribute lvl 100 price 5.6m TMR = 86.6m to reach 100%

Not only this but trying to lvl up your main dps skills as is the case of what i play Swordman > Pelt > Hop > Cata3 > Dragoon, i use 8 skills most of the time and a couple more that are not that relevant. Trying to lvl all these skills to their 50% and 100% attributes would result in:

  • 50% 8 skill attributes = 18.7m
  • 100% 8 skill attributes = 569.5m

While i may understand that the goal of the developers is to prevent people from rushing to max everything in a matter of weeks, there is a break point in which this “preventions” along with the insane amount of restrictions that have been places to “prevent RMT and bots”, end up becoming simple lunacy.

Yeh those casuals are going to throw their money at the screen like its hot bread Kappa

7 Likes

I dont understand your problem. Dragontooth lvl 100 only requires you to grind 20 hours. Seems very casual to me.

Epic math fail.

/20char

There is no math fail. Current grind rates are 300k silver per hour it costs roughly 6 mil for the final click that would be 20 hours straight grinding.

99 to 100 is 20 hours.

How much for 86mil, the cost of 1-100?

1 Like

86.6 mil with 300k an hour is 288.6 hours of grind for 1 skill.

Just the right amount for the average casual of course :wink:

Edit: I am on your side guys. There is so much wrong with this game that you can only laugh at the decisions.

well atleast ur not bokor

70k for a 1% chance to spawn a weelchair zombie

70k for a 1% chance to spawn a giant zombie

no wonder u never see weelchair or giant zombies ever, ive spawnd 2 weelchair zombies in my entire time of playing

3 Likes

Were are you guys getting 300k an hour grind cause I want to know

I figured you were being sarcastic, but it’s an unrealistic amount regardless of being casual or not.

The real issues are kind of hard to notice if people keep spamming random complaints tho…

hahahaha I am sorry. It is so crappy I can only laugh about it.

Well, to be fair… before this change I had 9.5M at level 130 on icbt2

lol thats 1 of the millions of bokor problems

[quote=“Vinel, post:1, topic:237130”]
I’ve been bothered by the disgusting and completely unfounded nerf that the transition from icbt2
[/quote] It is beyond me how you can think like this. Let’s assume they just passed over whatever npc value multiplier there was on their test environment and haven’t bothered to change it because it mean’t virtually nothing to a test phase. Silver earned through selling to npc were most likely not even accounted for when attribute prices were set, and through your icbt2 experience you’ve developed your own sense of balance to an experimental number that weren’t mean’t for publish.

Even comparing to prices in content added after the change is a very poor way to make a point.

Not only does silver drop a whole lot more than it ever did in ICBT2 but silver had little to no value in ICBT2.

I don’t understand the mentality that you need to max 100% attributes in less than a month. Which is an ongoing process.

50% is quite a nice amount for the cost and not hard to obtain if you play the game.

Well i know you guys want to try as hard as you can to defend this broken game, but that doesn’t change the fact that, unless it changes it’s nonsensical balance in money and class matters we are gonna have a 6month-1year game.

^ :smiley: ^ :smiley: ^ :smiley: ^ :smiley:

jesus, just people talking about farm 86 mill gol in 20 hours, and they says “is pretty casual” im going to play hello kitty online th-… oh well silver is just a undevalued currency.

no seriusly it sounds like a lot of in-game money. you will need a farmer build to reach that goal.

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im making much more here selling stuff in market than I ever made vendoring recipes in iCBT2