Tree of Savior Forum

On Recent Enhancement Errors

Yes, but is kinda weird higher levels having the same success possibility, regardless the level itself.

Like, +8 and +40 have the same success possibility, there is no increase in dificulty (I’m not saying this one is not difficult enough).

Then add on top of it this -5 when fail, and makes it even more unrewarding. Its like only this -5 that plays the difficulty factor, not the enhance level itself. When you reach +10, then your success will always be the same 50/50 until the end, instead of slowly decreasing (since past the security level) as you go.

If they, one glorious day, ever consider the second (and also reduce the -5 penalty), they would make it much more affordable and reachable.

Nice to see the code. Sad to see the code.

the 50/50 is the real penalty. You are only seeing it from one side. You think , sure from +39 to +40 I have a 50% chance to succeed, but the chances of getting from 16 to +39 are not 50% at all.

lets label the chance of success head and to fail tail. from +9 to +39 on your first try ( let’s exclude diamond anvils here for a second) you’d need a roll of hhhhhhhhhhhhhhhhhhhhhhhhhhhhh , any other roll and you do not reach +39 on your first try without diamond anvils. Do the math on that and you will see how hard it is to get to it.

obviously the real chance is higher then that cause ToS has potential but still its pretty hard.

Other games might have a smaller chance to get to max enhancement but none of those games actually go up to +40, most stop at 10 or 15. I’d wager that the chances in those game of making a +15 are waaaaay easier then ToS +40.

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If the penalty was always -1, for example, then it would be more pleasing and +40 more reachable. But I think we agree that the % rate is not the main issue.

Also, at the same time, equaling everything to 51% chance rate does not make lower levels easier, but certanly make higher levels more affordable (as everything is flat when you reach this rate) if you gonna compare to other games’ way to handle enhance system, specially if you gonna ignore both games’ “level reduction when fail” aspect.

The % itself is not the main problem, but the dificulty aspect of ToS enhancement system. Following your example, every single attempt have the same chance to be true or false, but what makes it hard is, if false, you will loose 5 other lucky attempts you got. Fail another time in a row and then 10 lucky attempts are gone. It is even worse when you can only control the ammount of attempts (through different anvils), not the luck itself (like an anvil that could increase the success rate)

As % rate is flat, this level-reduction introduces the dificulty aspect of the system, that is not progressive. You can feel very frustrated at +21 for example, where you should not because you reached only half of the maximum level you can get.

This is not creating a progressive dificulty that could be rewarding at lower levels and risk-taken at higher ones, it is creating a burden. Today, a +40 equipment is considered cheating due to how frustrating a person would get to ever attempt reach this level

I’m not saying the system is fair , the difficulty comes mostly from the amount of enhancements available actually , 40 is just too much and nearly impossible to reach , even with an enhancement chance of 51.2%.

There is just too many enhancement levels and that’s the main issue here, not the chances or the penalty. The chance being the same I think its actually fair considering how much atk you get , the penalty and the cost to go one up higher.

The problem with 40 enhancements is even if the penalty was only -1 the chance would still be incredibly hard, near impossible to reach without diamond anvils and it would still be pay to win.

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