A mix could be better to vary up the maps. Some maps could have a high spawn rate, low drop chance, and low loot, while other maps could have a low spawn rate with high drop chance and high loot. Then also improve the Elite monster mechanic and make them actually unique instead of just spawning in normal numbers everywhere. In general though I do totally agree with you, not that every map has to be Demon Prison, but an increase at least with the current mechanics is warranted.
Yes thank you! I couldnât figure out where I had read it, else I would have linked what you said. Itâs a solid idea IMO. Cheers!
How about having both RNG and character-bound DPK, so in that case youâre guaranteed after X kills with X chance of getting the drop from the mob at anytime 
im sure somebody has said this before
Basically DRNG. Each time something doesnât happen the % chance of it happening (in this case the item dropping) increases until it is nearly 100% at some point.
Dota employs this kind of RNG and it feels less ridiculous and more fair than pure RNG.
This could also be easily bound to character and if they canât manage to have it not reset upon map switch it wouldnât hurt as much at least.
I preffer the mix idea that @Queue suggested early on this topic or even the idea that @clockwork95 mentioned (@Nekorin linked the original post in here already)
Pure RNG and Pure DPK have their own flaws which just doesnât work for most TOS players, so the mix idea seems the best one IMO.
Something that woulndât be really viable but would work too is having a personal RNG (or plain personal DPK as someone already suggested) that would go up little by little when u kill a mob until you drop the specific item -and then resets the counter -but I guess that would be way too much work that devs arenât in the mood of doing it anyway so⌠>.>
EDIT: As @jynxie08 stated âIts either reduced the DPK value or add random drop alongside of DPK. win-win for random drops people and DPK people.â
Donât replace DPK.
Just add RNG as well to it.
Actually it doesnât matter because theres no one playing the game anyways.
if any of you guys play crusader quest the dpk+rng system is how they do the drops for legendary heroes in that game. this ensures that a player whoâs lucky can get it early but those who have no luck can get the desired item with the right amount of effort. Of course cq is a mobile game so tos may have to increase the requirements before an item drops.
no thanks lolâŚ
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