Class Reset in cash shop which cost TP? A BIG NO.
Class Reset should only be available after a major class patch, or when rank 8 released.
this^^^ buuuuuuuuuuuuut they would never do that, and probably IF they do u would only be able to reset 1 class. (but it could save ur build loool)
Except what constitutes a āmajorā change is completely subjective. Maybe even a slight stat change on some moves could bother a person, everyone is different in how they like and manage their characters.
Also, until IMC makes an official statement, Iām not buying this āitās not that kind of gameā crap. People saying this are just talking out of their ass for what THEY perceive as what the the game is āsupposedā to be.
no sympathy for you, kser
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No class resets, ever. You are begging for a homogenized, meaningless experience, where every character transforms from one cookie cutter build into another with every major patch revision.
What this mindset has reduced the genre to disgusts me.
Hope youve gotten out of that ksing habit?
Please no.
If you guys are too dumb to read skills or look things up then you deserve it
I like that this benefits long-term and returning players while also having consequences for jumping without looking. You mess up a second time, you wait a whole year. Three strike rule haha. Something with a less extreme cooldown was mentioned before that I think was a nice idea:
Circle resets that are lodge-bound (not per character), reset only one rank, and have a 1 month cooldown between usage.
There is also a need for certain amendments though, like not being able to reset into alchemist/pardoner/squire/templar. This is because of the potential to undermine the effort required to roll into those classes if you can simply reset retroactively. Templar is included for reasons I would consider obvious.
Still, there are plently of legitimate players who dislike the idea of any reset, and for good reason.
Why more topics of the same thing keep popping up instead of just posting on the same topic.
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this would be extremely necessary, but i prefer the 1 year cooldown xD
Just no, please. This isnāt the first game to have a system like this & the ones that have used it in the past did not fail because of it.
This system is rewarding, trial and error is part of the experience.
If you really canāt find a way to make your build work, then making a new character isnāt such a dreadful option to meā¦??
Start over over and build something you can be proud of.
Just my 2cents, & barbarian isnāt a terrible class, but you did pick some of its weaker skills ā cleave, helm chopper, & seism shine.
Personally, if the game ever decided to offer class rank resets itād be quits for me. Just trivializes an already easy experience.
as long as you arent laying fireballs everywhere and calling ksing an art
Except skill descriptions are WIDELY vague and unspecific in a lot of cases. Furthermore thereās very little information on the non-popular classes because nobody wants to take the risk to roll them, hence its basically impossible to read up on certain classes.
Find me a detailed guide on Rodelero end game play. I dare you.
I still think they should be earned and not bought. After a large change (Hey, probably Swordsmen buff incoming?) I could see some changes, but Job Reset better have a limit on a character.
Or hell.
Even server sided limits. You try to pull those basic changes to your characters and feel the divine might of even more restrictions.
-Also realized that while typing this someone ELSE posted the general same idea.
Honestly you canāt get a consensus as thereāll be people who want there to be consequence to mistakes, and people who feel as though the curve of knowledge is too harsh since most knowledge doesnāt come from the gameās descriptions but our own trial and error.
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yea it was bees
why u gotta troll orz
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I think less people would quit due to fuss over circle reset existing than people whoād quit because they end up realizing their character sucks too late when thereās countless ways to screw up.
So yeah, Iām okay with that outcome.