Tree of Savior Forum

Now that everything is settling down, lets give some constructive feedback

First off, I was going to be one of those people who bought the $50 founder access, and not be as happy as I would be for supporting ToS and getting early access. Despite that, I think people need to tune it down now because IMC finally listened and retracted their previous announcement.

Now for some feedback:

  • If a Early Access(Founders) at all, don’t make it literally destroy all types of competitive aspect completely(3 months is a HUGE deficit for players, regardless if its paying for early, 3 months is insane. Literally 1-3 weeks, and perhaps at most, a month only, but even then its alot)

  • Have some type of communication with the forums, even community helpers/moderators, anything that people can connect to, or even give advice to. The twitter/Facebook, etc have very little activity, and I feel it should not exist if the effort to manage it is too much, theres just no point.

  • Anything people comment below, as I’m going to go sleep as I got work tomorrow to get paid $65, which was going to be my founder money :’)

Hope everything turns out for the better, and people have constructive feedback.

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all i want is a EU server :smiley:

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As i already said:

  • more communication, something like: “we’re thinking about doing this for ToS what do you guys think?” so that stuff like this last 24 h don’t happens again.

  • add more stuff and cute things to faunders pack

  • make the headstart if not 3 days at least 1-3 weeks instead of 3 months.

I think almost everyone would be happy with these

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Uuuhm, let’s see.
Oh, yeah, they nerfed the coin gain rate from 1 per 2 hours to 1 per 4 hours.
Why? No idea.

I forgive you, IMC. Now give me my EU server, and goddess costume, and more buritos as HP potions.

Make the game buy to play and release it next week.

  • I actually agree with you on the communication point, the game isn’t even launched, but the communication is lacking of presence, really.

  • On the other hand this one point creates a lot of questions and problem for players who are not living near NA (server I mean), opening the question of server characters transfers, or simply the “will we have a EU server ?”, it concerns a lot of people. And with more communication or just conversation between staff & us it wouldn’t be a problem, it certainly would be solved. I mean come on you’re about to launch a game that team up a lot of different countries around the world, but you’re indicating nothing, whistle we are evaluating the offers of closed beta for a certain price but we cant even know such simple things…
    And this is just an example (which involved me ok, but i’m sure there are plenty others linked to this problem !)

Shimapan head gear

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Communication and feedback would be great if they can maintain this.
They also shouldn’t try the same underhanded move they did just recently.
The communication during the CB periods were nice until they just ended up being too quiet recently.

Buy to play? Cool.
With this level of jew microtransactions? No thanks.

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Like the OP said, 3 months with no wipe is a game killer. It will fracture the community and drive all economic power to the founders. More so if they say they wont open new servers while the first ones dont fill.

I agree with the early 1-3 week acess, but I am not sure if people are willing to pay $50… I personally didn’t care too much about those hats, they looked pretty boring and generic.

I would personally be happy with:

  • 1-3 week early access, no wipe.
  • A price range of $15-39.
  • Include 1-2 keys depending on the package price, to invite your friend(s). Obviously not everyone is a peasant like me, but me and my SO are just college students and we are very excited to play this game so including a key would be pretty neat and affordable.
  • Whether the extra key has the same benefits as the original buyer, would vary on the package (and price)…
  • Spending too much on early access seems to come from the TPs, I like buying in-game cash but considering the game is too new I doubt there’s anything that interesting to buy so spending that much for extra TP does not appeal to me at all. But I think a lot of people like this so I’m indifferent about it.

Most people have already said it, but honestly the most important thing to do right now is to communicate with the playerbase. I haven’t been on the forums for months and it feels like it’s in this heavily bruised and fragile state. At least having a staff member come by and participate in the conversations even a little bit would help because it would cement IMC’s presence in people’s minds. Staying silent for too long just gives people time to imagine the worst and sows seeds of doubt. And that’s the last thing the game needs right now.

i think the best way to do now is:

  1. No more 3 months, but instead of 1 month for exclusive access to help the iToS stabilize the server.
  2. Sell those package in $19.99, $29.99 and $49.99 as basic, standard and premium package, but all are able to access within 1 month.
  3. Add more goodies on top of those 3 packages, like exp scroll and etc.
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Why would I pay to play a game which I don’t know if it’ll work, even more considering how terribly it worked during the beta?

See, everywhere I go now it’s full of people who think they have the next best idea for IMC to switch to. At this point, no matter what option they choose people are going to feel like they were outright ignored and that IMC doesn’t care about them. I think the best course would be to just forget about pushing the founders packs and pushing the game out super hard and instead focused on repairing the connection they had with the community in the beginning.

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I think words wont do much at this point, people have been tricked. They wont trust them without seeing proof. That’s why people are demanding changes.

best idea?
If IMC launch true free to play OBT at 22 March and make sure no lag = everyone will happy
but it is impossible to happen

Open Beta for all, As Promised.

The Problem: The incompatibility of the freemium model and the steam early access model.

  1. Early Access promises an initial investment for a future product. Fifty dollars is roughly the cost of a new game from major game manufacturers in the US, and this strategy invokes that expectation. Adding the idea of early access implies ownership as well. Instead, a tangible product doesn’t appear to be offered or implied here. The customer will be asked to pay for further features on top of their initial investment. Pay to win/freemium model is clearly a part of the game and this isn’t changing.

  2. Freemium promises free access with pay to win and/or market inflation. In-game currency inflation follows the decline of consumer interests. Currency is discounted to boost consumer interest. Repeated discounts lead to temporary boost of customer interest at the expense of the game economy instability that will plague your long grind game. Additionally, pay to win further alienates those interested in the grind as it tends to reward those who grind the least.

  3. The potential solution. Either lower your initial early access to 10$ or alter your freemium model substantially to fit the expectation of ownership. The second solution seems much more difficult to implement, as this is a fundamental aspect of the korean version and you appear to be offering a staggered translated release.

A concern: The problem of bots won’t be swept under the rug so easily and you may want to look for other solutions in a direction the rest of the industry has taken. This may mean that you hire a consultant with some of the early access money you raise – I expect you may have already considered this. Goodluck!