I for one do not agree with imcâs current decision with pyro right now, but you are forgetting the fact that:
Melee attacks all knock the most potent dps spell in pyroâs arsenal, fireball. Yes, partying with any z attacking char, including all the swordies, Spin2wins and what not you encounter in party, all the clerics that felt like pressing z every now and then, oh and not forgetting, even a hackapelle will render fireball useless. Yes, USELESS. Almost 0 dps.
That elementalist that felt like casting rain. Yep. All your fire spells will go poof! Except fire pillar because God knows why.
That taoist that casts storm calling. Same thing above. Poof! No dps for pyro.
Any happy go lucky linker that happily links any and everything for every joint penalty cooldown. Have fun watching your fireballs bounce around as long as a melee is in party wacking that boss.
Anyone that enjoys pressing z on your fireballs like as if it was soccer. Much excitement!!.. chasing those fireballs.
Enjoy usually getting 4th & 5th place even with that high dmg because with all that said above, are factors that prevent a pyro from doing damage.
Only if youâre extremely lucky that you encounter an all ranged, non rain/storm calling casting player, then youâd have a chance of doing some insane damage. Anything else, itâs a hit or miss.
(Sometimes you might get scenarios where the fireball just lodges into the bossâs hitbox and stop bouncing around, but those are few and far inbetween tons of frustration seeing fireballs knocked around by party members.)
I would gladly prefer if imc remove agni necklace and fix those issues mentioned above instead.