Tree of Savior Forum

Not sure where to post this, so ill just post it here (about blocking)

Id like to see block mechanic reworked

Chance to block can remain on Con, (Ofcourse block should still have a minimum block damage reduction)
Str should determine the ammount of damage blocked.
Dex could makes block chance/dmg reduction less effective against you.

I find it weird that block negates ANY incoming physical damage, however holding C could double the damage reduced from blocking attacks, meaning if you have a 50% block damage reduction against an enemy, and you guard, youd still reach 100% damage reduction.

Right now, when you reach a certain point of the game, you dont even need C button for consistent blocking.

Always found it weird that ToS encourages 1stat only builds.

You are either a Full str Dragoon, full Con cleric, Full con murmillo, full str rogue, full dex- oh right, some players does add dex into the build for attackspeed, but the vast majority of the builds still goes for 1 Stat only builds.

But eh, perhaps people wants games to stay as simple as possible.

Example, build Cleric, go full con, dont worry, heal ammount scales on target max hp anyway, your damage comes from simply transcending your weapon! Free tank, Viable damage, Profit.

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