Well that’s how you play melee my friend 
But somehow i agree with you about the cc if only pain barrier gives 100% resist to all status ailments … But im sure them cc’ers gonna whine so… Meh
Well that’s how you play melee my friend 
But somehow i agree with you about the cc if only pain barrier gives 100% resist to all status ailments … But im sure them cc’ers gonna whine so… Meh
First of all: Why are you replying with that to me? What you wrote in your post has nothing to do with what i wrote in my post that you replied to.
My post that you replied to was about shinobi using spears in ancient japan and having a single class per circle for every possible weapon would be overkill.
Second : I think your capslock button and return button on your keyboard is broken. You should get that fixed.
this!!! this is the solution!
they really need to make all autoattacks homing, not position-based by pressing Z and hitting air
the targetting mechanic of this game (plus the rabbit jump) just ruins the pvp experience for melee fighters (swordsman…)
That’s so funny you mention the stagger thing, because almost all AoE spells that do rapid damage stagger you so bad you can’t even walk or use skills once you get caught in it. Melee is a joke in comparison. They seem to have the correct skills in place for swordsman but the formulas and stats are all set as to be too scared to buff anything and risk making them overpowered. Meanwhile unavoidable magic damage is through the roof and clerics can literally do anything, but always can heal tons of HP anytime they want compared to other classes.
Giving an auto-chase with activating skills function would be a great idea. It should more properly guarantee the server acknowledges your skill is making contact would be a big help for sure.
Sprinting should be adding a “buff” to show its even active or not, and needs a dedicated key to set to sprint for any movement. Right now, if you dare to play in a mess of any kind of damage you need to re-press the direction keys twice to continue sprinting, every single time you get staggered, which makes the idea of giving a “resistance to status effects” or whatever it was supposed to be doesn’t even matter. Its really bad lol.
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they need to buff more lol, make an atribute that when we jump and atack the enemy cant move for 1 sec, now we can hit ppl in pvp…
I guarantee you they’re all cataphracts and they never use their dragoon skills in pvp .
ppl should go sword3>cata3>corsair for hook, not dragoon.
And probably lancer instead of dragoon c2. Just for the mount/features of anti magic. It seems like a no brainer. Will have to see the actual skills when they come out though.
I don’t know man.
Dragoon skills look pretty potent especially in 2v2 TBL:
But for me personally at least, there’s no way I’m trading 3 potent skills for a HOOK lmao. At least, it may make sense for SW3->cata3 but not for a SW2->Pelt->cata3. We need those 3 attack skills from dragoon and ability to use 1h spear.
the truth is, we need to know lancer skills to choose.
Ah, yes, i’ve just realized this.
Our jump is ONLY for avoiding melee damage, damn!
Im done now
Yep this game is all about anti melee and pro magek!!..