Tree of Savior Forum

Not a necessary change

https://tos-ktest.neet.tv/skills/11401

https://tos.neet.tv/skills/11401

With all the problems that the Dragoon has (slow animations, high cast time on Dragontooth, Gae Bulg’s mechanic, annoying knockback effects), the cooldown of Dragontooth is not one of them.

I don’t wanna be ungrateful, but im pretty sure that they decreased Dragontooth’s cooldown just to say “Look guys, we buffed Dragoon!”.

You’re correct that it’s not enough, but I highly doubt they’re finished. What this buff allows for is easier mobbing when the Spear Lunge/Serpentine combo isn’t necessary. This helps put Dragoon into its role of a hybrid AOE/Single Target.

Yeah, i always had that concept in mind, and i pretty sure that’s how the devs look to Dragoon: the middle term between Doppel(aoe) and Fencer(single tgt).

I really hope that they do something about the dethrone’s knock back and Gae Bulg (most because alot of players highly dislike it, i don’t find it personally a problem), as well the absurd animation times, maybe a slash to pierce changer for D. Soar (aka shoryuken).

Damage isn’t very appeling for me since the C3 probably have the biggest damage portion of the class (like doppel and others c3).

Dragoon’s definitely need some reworking, the main problem with class balance isn’t Dragoon’s being too weak, though they do need cleaner animations and rotation, it’s Doppels, Murmillos, Shinobis, and Lancers (sort of) that are too powerful for existent content which messes up the perception of class balance.