I have an idea that would turn the game a bit more tactical,
solve the issue of auto attack grinders, plus annoy botters.
Normal attacks could use Stamina, the stamina used, would be
of around 5 to 7 stamina points, the stamina will not regenerate
while the player is attacking the monster, and the player will
not be able to attack for a while if have no stamina.
If the player have not much stamina left to attack, the character will
be unable to attack, and need to wait 2 or 3 seconds before it starts
recharging again.
The Stamina bar will fill out fast until nearly the same spot it were
when the player begun attacking the enemy, before it starts filling
out normally.
This idea can turn the combat on the game a bit more tactical,
since while the player is restoring stamina, the player can plan
the next attack while evading attacks.
I am sure this will turn the stamina bar a bit more usefull, since
the actual use for stamina isn’t.