SO IMMERSIVE!
Running 3x dungeons takes twice as long because you have to go back to town after every one!
#swordsmanmasterrace
SO IMMERSIVE!
Running 3x dungeons takes twice as long because you have to go back to town after every one!
#swordsmanmasterrace
I guess there were more squires you wouldnt have to go back to town.
This post was flagged by the community and is temporarily hidden.
1:1 DEX/CON Swordsman, lvl 150. Pelt3.
Squires are not worth it at my level, they still charge 5x more than the repair NPC.
This post was flagged by the community and is temporarily hidden.
So what’s your point exactly? “Sucks to be you because you’re playing a tank spec with tank classes - and because I don’t have that trouble your issues are invalid”?
I like this guy already.
On topic now, try to endure it for a while longer until squires even out the npc prices. When that happens find a decent max level max attribute squire and hope for the over repair to proc. I’tll be more than worth the price. Good luck!
This post was flagged by the community and is temporarily hidden.
Durability loss should be reduced for Swordsman to compensate for the fact that it suffers the most duranility loss whilst having no particular strengths aside from blocking if you have a shield on.
I’m not repairing lol.
In dungeons Seism to stun mobs, while everyones killing, that or Helm Chopper. I have plenty of aoe ratio so w/e. Bash as a last ditch. This game gives far many crowd control tools to be taking stupid amounts of damage or hits. Even on my Pel I pretty much dont Guard except for specific moves.
In Missions, you can dodge so much crap in Sailui just by jumping, that there’s only a couple of attacks that are worth blocking.
Plus I put SZ on people when Im on my Sadhu, so…