Hi everyone!
I’ve been testing and researching some wizard builds this week, but I having trouble finding a a shadowmancer build that isn’t a farmer focused build (defining a farmer build has a linker2-Thaumaturge3-shadow2, shadow been the unique circle that provide damage skills). I’ve tested those farmer builds and, while they can be pretty powerful and bugdet friendly, i find the link mob->swell mob->damage skill->wait coldown rotation a little boring to be honest…
So far, shadowmancer appears to have a really good damage, but has some problems with flying enemies (attributes don’t apply) and some Sp isues (if you don’t go full SPR). Shadow skills seens to benefit from some kind of mob gathering skill, this bring some synergies in mind:
- Cryo - Frost pillar helps positioning the mobs for conjuration and condensation. Ice wall can help creating more orbs for conjuration burst.
- Linker - Join penalty seens to be the unique away of making the thorns hit more than 1 enemy. Hangman can also help gathering the mobs for the conjuration and consensation.
To solve the Sp problems, going full SPR seen like the best alternative. For this route two cicles come to mind:
- Thaumaturge - The arms buffs + the brain buff helps increasing the damage, reducing the damage loss by going full SPR.
- Sorcerer - Summon do a lot of sustained damage, and the cat buffs are kinda nice to have too. Benefits a lot of a full SPR build, thanks to the summon scaling of SPR.
Combining some of those circles looks to be the best away to make a good shadowmancer build, but i’m having a hard time finding the right balance for the build…
Did anyone found the right combination for a shadowmancer build? Or is linker2-thaumaturge3-shadow2 the best away to go for a shadowmancer?