ah yess anti bot/multibox measurement system… that would be the logical way to prevent such thing…
it would make sense now… 
If there is professions as well as classes then there won’t be a need for non combat classes as you can just be a swordsman and adopt the miner/black smithing profession for example.
My question about non combat classes is if they would level up by doing… not combat. I understand that crafting can be done so you just farm the result (correct me), but that would leave to leveling up without much effort. Still, leveling up a non combat class doing not combat makes sense… and thus, that kind of leveling enforces the actual use of those classes, which, may or not, be put aside for the other classical ones.
But there will be classes that will devote to manufacturing items.
You could also take cleric and roleplay that you cannot take a life and not kill anything at all and just leech exp from others.
Find a repeatable fetch quest and grind it like no tomorrow.
Or (if it’s possible to gain exp from gathering stuff) do it like this fella did.
I have a feeling imcGames will balance this out. Cause if they don’t this game will become one where it’s all-or-nothing after circle 5: you’re either all-combat so you can farm monsters industrial-scale, or all-craft so you can craft that +10 Diamond Kusanagi or something. No one will want to be anything in-between, everyone makes 2 characters- one extreme combat and one extreme crafter, and the whole point of being able to mix and match classes in this game would be lost.
