Tree of Savior Forum

No EXP from monsters higher level than you?

Boss monsters are usually not actually a high level, as in the actual number stored in the game for their level, for this exact reason. They’re simply much more powerful than ordinary enemies of their level. That’s why so many games use non-level indicators of power for enemies such as Common | Elite | Epic.

Do you realize how ridiculous you sound?

If I min-maxed my character to become much stronger than other players, I have a right to use that strength to fight stronger monsters. Just because you didn’t want to min-max or use things like elemental/size advantage to fight much stronger monsters, doesn’t mean others should be barred from doing so. There is nothing wrong with players who want to take on a more difficult task in exchange for rewards.

And if you’re worried about leechers, there are many ways around them. Affecting EXP gain based on how much damage you dealt to the mob OR setting a restriction to the shared exp function by requiring the max level difference between party members to be X or less or shared exp will be turned off.

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You don’t have any rights; you have privileges at the whimsy of the developers.

Your character’s level is supposed to be a general representation of their experience and / or power level. Logically, taking on something of a substantially higher level than yours should not teach you anything because it is too advanced for your character to comprehend anything and only sheer stubbornness or luck will see you succeeding. It’s not really all that hard to fight overlevel; merely tedious.

Also, encouraging desync in levels between hunters and hunting zones will worsen the problems of crowding in popular hunting spots by expanding the player pool from everyone within 10 levels to everyone within 30 or more.

I would be all for a rather forgiving limit in how much higher you can hunt, somewhere around ten levels, and I don’t believe that drop rates should be affected by level difference in any way, but I can’t agree with the concept of “I pin-pricked a dragon to death with a fork so I must be as strong / experienced as the knight who kills it in a couple of hits”.

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Jesus, your response is really pompous.

First of all, that is your take and interpretation of levels. I’ve never seen developers of any game describe it in a way you have and if there was such a developer, they probably aren’t that successful. And secondly, once again, it’s also your take that fighting higher level mobs is tedious and not hard. All the preparation involved as well as kiting and avoiding 1 hit deaths will no doubt be considered by the masses to be hard. Because by your logic, getting a Masters in Engineering isn’t hard but just tedious, because all it is spending loads of time studying. Heck, becoming the President wouldn’t be hard, it’s just tedious getting all necessary contacts and acquiring the necessary the knowledge and skills.

“I pin-pricked a dragon to death with a fork so I must be as strong / experienced as the knight who kills it in a couple of hits.”

If you spent 5 times longer killing a monster, then obviously your character isn’t as strong? Anyway the logic here is you should receive the SAME REWARD regardless of how long or hard it was to kill it. Yes, that’s the idea here. Equality. Content should be free for everyone to access. And I don’t know how you view the developing team of ToS but the man behind it all left Gravity because they ruined Ragnarok by granting privileges to players who paid more.

Feel free to keep fighting the monsters with your pro kiting talents for accomplishment and drops; you won’t be getting experience for it

So basically once you realized your argument was full of holes, you gave up?

:grinning:

My point in posting here in the first place was to shoot you down for shooting others down because you thought you knew better.

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no one knows what mechanics are at work or what is actually happening. It will be clearer after icbt.

In what way was I unreasonable? If you can point it out, I will apologise for it and retract whatever I said.

The developers initially had minute long cooldowns for almost every skill. Was that changed? Yes. Because it’s obviously not how people want to play their game. The game was initially a completely railroad. Was that changed? Yes. Because it’s obviously not how people want to play their game.

This isn’t even complicated. People voice out their concerns with the game and if its logical and makes sense, the developer usually compromises because the game they’re making isn’t for their personal satisfaction, it’s for the satisfaction of the masses. They’re making a game so people can enjoy it.

If anything, you should stop thinking you know better and take what people have said with a grain of salt. And before you choose to reflect this back to me, I have read whatever you’ve written and responded to each point with a logical argument.

EDIT: fixed some grammar.

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Considering how damage is calculated (mostly brute calculations with + and -), it’s better to farm on maps that are 5~10 levels below you.

You wont take much damage and the exp is almost the same as of maps on your level or slightly above.

I leveled my Psychokino much faster this way.

I think the sweet spot is 4 levels below you. 5+ You still get more exp than going the other way, but when you kill something 4 levels below you, you get around 10% a kill. At least, my barbarian did in the Tenet Chapel Basement. If it’s a combination of class / monster / level, that’s DEFINITELY a sweet spot. I literally got a level in 30 seconds.

Also, there are three different types of flashing monsters (I believe). One is a rapid / icey blue / flashing state, of which is the legendary multiple levels mob (I got 3 base and 1 job level for killing one), while a slower / duller / blue flickering monster grants a boss-like money / item bonus (I got practically all the drops from one, and a boss-like silver explosion). However, similar to the previous was a gold flashing mob, of which I got several of the same rare drops (I got like 3 recipes), and about 50k (I forget the level, but it was probably around 30-40).

Just some food for thought.

That’s ugly I like fighting higher lvl enemies considering that it gives me challenging feels
but no exp for my hard work is just wrong D:

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yeah, i was pretty disappointed to find that killing lvl35 monsters as a lvl25 gave me no exp whatsoever.

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That would be actually good …

It’s an anti leeching procedure.
I have encountered soemwhere else too.

I like it personally.
It sucks when people just sit down somewhere and pay someone in ingame or real money, to level them up.

It’s not rails.
More like detention for people trying to be too lazy.

It would hurt they’re cash shop too. As exp boosters would be totaly useless then?
Just farm at monsters that are still giving you the full exp. Easy as that.

No, leeching is a problem with party system mechanics.

Removing the exp reward for people who want to try and make their leveling experience fun and challanging and actually penalising them for not staying 10lvls below themselves mindlessly aoe nuking trash all day, is not good game design.

I also should mention, I’m not fully aware what exactly is taking place here. I was able to get more exp per monster, killing monsters 10levels over me so I duno what effects the EXP adjusting. It might not be based on level at all, and might be a function of how efficently you kill them. I wish someone had some hard info about this =\