I don’t know why other people play games, but I mainly do it for their mechanics.
I like figuring out systems, trying new approaches and optimizing a skillset or playstyle.
I like looking at colorful environments, cute mobs and exploring big worlds.
I like having the chance to interact with people from other countries, team up and work together for a common goal.
None of this involves “enemies” or “killing”. That kind of mechanic is just archaic and has never really been questioned - out of habit I assume.
Let’s take TOS for example, a game that would perfectly lend itself to this new approach: Helping mobs “advance”. You don’t deal damage - instead you grant insight. The fortunate receivers (the mobs) do not splatter into little pieces and die - instead they happily vanish in a cloud of light, moving on to the next realm and their spiritual development.
It would make sense to encounter them again, after you yourself traversed a number of astral planes (or whatever lore you would want to make use of), in their advanced form.
The whole mechanics in use now could easily be translated into an approach that revolves around support, friendship and understanding.
The potential for the future is enormous.




