And you take this BS at all?
Really they have 4 servers from the staart but opened oblly 2? then added 2 more in a so bad way its stupid. It was like we think of adding eu servers some tome then in a day adds it. Same thing on thecsea server. Why not open all 4 at the start ad all of them was ready.
I didnt say so wtf dud .
Imc failed to do the pre study because many people buy at last minute. We made the same point.
uh, well thereās less people in Korea than the whole worldā¦soā¦
still Nexon did better at opening, there is no excuse 
What imc did wrong is that they didnāt have a backup plan.
I donāt think these situation would happen to ktos because they wonāt have a sudden influx of player due to its easier to predict the Korean player than the whole world.
i think this was their back planā¦their original plan was rejected by the communityā> $50 3month EA
it is still not an excuse. a fail opening is still a fail opening. like a company CEO made a decision on a marketing strategy and suddenly the market tsunami strikes the world wide businesses. he cannot give the damn excuse because that is his duty to make sure what is the future.
I remember sitting on top of portals trying to reach other maps talking with other people because all the channels were full. 
Botom line they ā ā ā ā ā ā up snd its bad for the game as they ā ā ā ā ā ā up the paying players. We the fan boys and girls will moat likely stay but how much are we. How much paying people will they lose over this.the game geting bad name over any place it can be it steam , reditt or news sites.
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even we had problems in krToS but not as problematic as iToS one 
I never said that itās not failed. Iām merely explaining what lead to this failure, what should be blamed, and what is not.
Having not enough server capacity and failing at just day 1 is still acceptable. IMC is a small company, they canāt afford to rent a high capacity server from the start, therefore they would just rent a lower capacity server that can fit the number of people who bought the founder pack with some tolerance (maybe double).
What they didnāt expect or couldnāt prepare for due to resources, is the exponential growth of the players. Yes, the number of people who bought the founder pack at last minute is probably a few times of the initial amount, because many would had buy a founder pack after knowing his friend bought one. What IMC can do is increase the server capacity afterward.
However, after the failure of first day, this is where their behavior became unacceptable. They are not allocating resource to stop gold seller (which is pretty simple by banning them on appearance, or impose some stricter rule to shout chat). The old bugs are reappearing (seriously? thatās some few months old bug). They are too slow, or incapable to fix the new bug in time. They are not providing band aid solution except exp tome. They are not even allocating resources to calm down the community and let the rage grow.
Thatās basically it. The lag by the unprepared influx of player is bearable, the game breaking bug such as stuttering and Commander Load is just crazy.
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if this is hardware issue. we could have trouble playing at klaipeda. not even sure this tuesday MT will able to fix the CommanderLoadFail issue 
Banning the gold seller which is actually causing the stuttering should be parallel with stabilizing the server though.
Donāt forget that since the first day of kOBT, IMC do daily maintenance (Major and emergency), except on weekends for 2 weeks. Weekly maintenance every Thursday after kTOS grand opening.
in iTOS, we almost do not have a maintenance except for emergency maintenance. Tomorrow they are expected to perform major updates, letās wait and see what will happen tomorrow.
For me, thatās the reason why kTOS doing better than iTOS at opening/obt.

Yes, I agree with you. How IMC handle this situation is just plainly irresponsible.
at least we didnāt get entirely disconnected, we were free to walk around 
