Tree of Savior Forum

New weapons have less refine chance (?)

Just asking about your experience guys, hows your luck refining new equip?
i have tried to upgrade about 10 weapons, and cant go pass +6, most of them end +5 and +8 being lucky.
I also bought a +11 full potential and ended +5 0 pot, just failing over and over.

Its just my ultra bad luck or new stuff its harder to refine? what about you guys? any luck?

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My Bertas pistol 350 went to +14 without fail, then returned to +11

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We really need to make a serious topic about reworking the upgrade system. Several times the community has said it’s a terrible and only lucky based system, no skill or effort involved. Super punishing and frustating too.

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MMORPGs always had chance based upgrade system. This game already has it very easy with almost 50% chance past +9, and with potentials.

Most games I played had like 3% success chance from +9 to +10, and would break the item the first time you fail.

The game never gets balanced properly because of so much cry babies who want instant God characters, jeez!

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Ehh, there is plenty of games with good refinement systems. The fact that this one it’s terrible (and some others like the one in RO that you probably are thinking about) doesn’t mean every upgrade system is purely luck based. PSO2 has a really great one for example

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Ofc 100% enchant will be great.

Care to elaborate how refinement in PSO2 works? I’ve never gotten far in that game.
Dragon Nest has a uhhh… system that allows you to enhance again and again… and again. As long as you have “resources”. So basically you can end up with whatever + on a weapon/armor you want, unlike in TOS wherein you are forced to stop enhancing due to system constraints. (Not to say that either is superior to the other)

Refine in PSO2 is based on weapon exp, so u basically feed ur weapon with other weapons to increase refine lvl of ur weapon. For doing this u need item for refine, money and weapons.

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boktai 2 refinement is great, not RNG at all, but based on setting your own heat and ryhtmic hits at your anvil


feels like a real blacksmith

skip to 2:25

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ToS upgrade is actually more friendly…
there is a game with 100% upgrade chance… but to max it you need massive amount of money.

imagine you can +15 without fail, but cost you total 500m silver each… and there is 8 gear total…

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I would pay 500m for each piece as long as they put cap level in the upgrade level.

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IIRC the RNG part comes during getting the affixes you want on the weapons.

Basically, moving the goalposts.

take my word as grain of salt…

a refine system with no breakage…
just a fail chance
bring down to 10% chance to upgrade next level
no roll backs
amount of materials are a lot juet yo upgrade…

to be fair if they take away something like break the item part… they should implement a need for many materials jusy to ups it

This sounds like refinement on mobile games. Where u collect a crap ton of items and feed them to weapons until everyone has max upgrade equipments while wearing 10 weapons on each character.

The boktai 2 thing looks great… for an offline game XD

mmorpgs are meant that not everyone reach max power. Only the few, lucky, hardworking, addicted people XD. Everyone with God level gears makes it boring.

This game already has it easy. I mean, I’ve been +15ing items since I was beginning this game. If the upgrade system needs to be changed, I would say it should even be more difficult than easier. I’d be fine seeing 90% of the population with only +7/8 gears. Feels more balanced. Not to mention how strong and 100% sure transcendence is.

I played lineage 2 around 10 years, i know about hard refine. When ur weapon can break after 3 safe refines. So when i first saw refine system in cbt, i was surprised it is so easy.

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Well, for those that hate probability system, we have the transcedence which is just farming materials, and it is on top of the easily-guaranteed +6 in anvil.

Anyways, is there any math pros here who is able to calculate on an average luck, how many potentials would be lost in an attempt to get a weapon to +11 for the first time? It would had been easy to calculate if the upgrade is not rollbacked on failure. I have gotten many weapons to +11, but some lost 3 pots, 5 pots, 8 pots etc and I can’t determine objectively which situation is considered lucky / unlucky.

For +11 onwards, it’s easy since it’s fixed at 51%, which is approx 1 in 2 tries, and since failing rollback your upgrade, an average luck means you are not going anywhere higher (nor lower) while continuing to lose potential.

IMC considered at Mercy since Golden Anvil can hit to +11 guaranteed.
The problem of Orange 350 is due to 5 slots which already taken some of your potentials.

I saw some peoples even brought all 350 orange with bad stats and upgrade them to >16 with no issue.

I also playing with +11 Orange 315 T6 weapon no issue at all in all Maps currently until 360/15.

Peoples just have to let go the never ending chasing behavior.

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i got a pistol, i make it +14 with full pot i want just test… now its +5 with 0 pot.

Though I really hate the downgrade system, it’s still better than the breaking your weapon instantly-system.

I didn’t bother upgrading a new 350 weapon yet, but I doubt the new weaponry has a different kind of upgrade system. It’s just bad luck. I never managed to go over +10 without golden avils/diamond anvils, so I invested a lot to make my Skull Smasher overcome at least +16 with the monster tamer event anvils and I managed to do so, that’s enough for me tbh.

There’s no need to make weapons +21 or higher, especially on these unbalanced Classes like Murmillio,Doppelsoeldner,Shadowmancer…

It also feels stupid that IMC has to continue to create more spongy monsters in challenge mode/Hunting Grounds/ET just because of this inbalance, which results in the suffering of the masses who don’t have the ressources to make their equipment +16 or higher.

IMO they should’ve kept 3 gem slots as a limit for all weapon types + subweaponry,too, because man, level 7/8 red gems are way too strong if you can put in 5 of them into a weapon with nearly no downside because monsters don’t hit any harder.

Even running around with level 315 rare gear +6 trans 0 would result in only low amounts of damage by the new level 340-360 monsters, and it became easier and cheaper to upgrade&transcend your gear so you don’t even need a shield, making twohanded weaponry so much stronger now.

All in all it’s more that the whole system is broken, best would be if twohanded weapons would have a lot less potential than 1 handed weapons/subweapons so that you need at least a lot of investment to get more damage through upgrading (because transcending and gemming already yields hilarious results compared to onehanded weaponry), or if they at least balance the system so that having no shield results in a lot more damage,
e.g. like RO2 made their shields reduce incoming damage by up to 25% before defence calculation and have monsters actually deal thousands of damage, resulting in people investing in CON and having to actually use the bonfire system (which is by far not a bad system, it’s really OP but currently useless because you don’t recieve enough damage) to take a break every now and then.

This also makes the combat more realistic and have actual phases (preparation>targeting>attacking>evading>attacking>evading>killing>situation analysis>rest or restart from point 1) where you can’t simply continue to hack monsters until you either run out of HP/SP or drink a potion…

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Its very funny to see people supporting this system with so much people exploiting. +21 with 100% potential, come on guys, you know that this is not a case of luck. This system is one of many things that kills the game.

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