Credit for DiscKZee from Reddit.
For those worried about a majority of buffs becoming irrelevant due to flat increases, recent changes to kCBT3 have begun to add scaling to a few skills.
The latest patch has adjusted Cleric’s ‘Heal’ and Priest’s ‘Aspersion’.
- The amount recovered by Heal now factors in your current max HP. (Max HP scaling)
- The defense increase of Aspersion now factors in your current Physical Defense. (P.Def scaling)
I’m not sure if Heal’s max HP amount is based solely on the Cleric’s max HP or the person receiving the heal. But I can be certain that it now factors in max HP.
When I reset to full CON with 27k HP, I was healing for ~3.4k per Heal tile, which is more than what I heal with full INT. (~1.3-1.4k per tile with 5.5k HP)
Aspersion’s P.Def increase scales with your current P.Def stat. You get a bigger bonus with a higher stat. Tested in-game.
- +89 P.Def from Lv 15 Aspersion (Spell Shop) with a base of 187 P.Def (276 P.Def total)
- +110 P.Def from Lv 15 Aspersion (Spell Shop) with a base of 231 P.Def (341 P.Def total)
Not sure on the exact scaling, as the tooltips have been changed (so untranslated). But, this means that IMC are aware of feedback about flat bonuses from a large portion of buffs.
Hopefully more changes like these are added to other skills for classes, such as Swordsman’s Gung Ho.