Tree of Savior Forum

New Rank 10+ attributes for Rank 3-5 Classes & Rank 3-5 balance changes

I’d like to suggest new Class attributes for the Rank 3 to Rank 5 dealer Classes.

Feel free to add suggestions for Rank 3 to Rank 5 Red or Purple Circled Classes and system adjustments (no skill factor changes).

Bokor

I think for Bokor, we should have an overhaul of the Zombie Capsule system to reflect the Zombify attributes that allow the Bokor to spawn Wheelchair Zombies and Scale Zombies on chance.

I suggest changing the formula of the item to pick a random zombie type, with 50% base chance to create a Normal Zombie while having the other 50% chance being split/shared by Scale Zombie and Wheelchair Zombie, with the left-over chance filled by the chance to create a Normal Zombie.

E.g. a Bokor has the Zombify:Wheelchair Zombie attribute
at attribute level 10. This will translate into 90% chance of the Zombie Capsule to spawn a Normal Zombie on use and a 10% chance to spawn a Wheelchair Zombie on use.

When the attribute level is 50, the chance of creating a Wheelchair Zombie is 50% instead.

Now, if the user also has got the Zombify:Large Zombie attribute
, e.g. at attribute level 10, the chance of spawning a Wheelchair zombie will be 50/2 =25%, while the chance to spawn a Scale Zombie will be 10/2 =5%, with 70% chance to spawn a Normal Zombie from the Zombie Capsule.

This allows the user for more tactical rafinesse by switching on/off the different attributes to increase/decrease the rates at which special zombies are created via the Zombie Capsule, e.g. the user has both Zombify attributes at level 50, but deactivated the Zombify:Wheelchair Zombie attribute, the chance of generating Scale Zombies will be 50% instead.

As for the new Rank 10+ C3 attribute, I’d like to see different results when detonating different types of zombies via Damballa[e.g. Damballa:Zombie Diversity]:

  • Detonating Normal Zombies should have an additional chance to spawn new zombies when detonated
  • Detonating Wheelchair Zombies should deal increased damage [+25%] whilst having a chance to cause patk-based Bleeding damage [100% of patk] for 10 seconds to surrounding monsters[the sharp wooden shrapnel from the wheelchairs causing bleeding would be a cool feature]
  • Detonating Scale Zombies should deal increased damage [+50%] whilst causing a suction effect that sucks in knocked down monsters to the place where the Scale Zombie detonated
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