Tree of Savior Forum

New R8/R9 Clerics preview~

  • Kabba
    https://tos-ktest.neet.tv/skills/41210
    Gebura
    Based on the number of defenders calculated by your opponent’s enemies, the game will be triggered*. The enemies that have been attacked in the state of Gebura receive damage proportional to the number of enemies and apply the calculated number.
    Duration 30s. Cooldown 30s.
    Additional damage 20% at level 1 -> 100% at level 5
    *“The game will be triggered” probably means the mobs will get aggroed

  • PD
    https://tos-ktest.neet.tv/skills/41109
    Methadone
    Knockback, knockdown immunity and casting effects are given to you and your party members. Damage to enemies increases by 20%.
    Duration 16s at level 1 -> 20s at level 5. Cooldown 40s.

  • Taoist
    https://tos-ktest.neet.tv/skills/41509
    Ceiling [Magic]
    It takes 3 seconds to single target enemy.
    5532% at level 5. Uses 3 papers.
    Cooldown 50s.
    Enhance attribute.
    https://tos-ktest.neet.tv/skills/41510
    Rising portion [Magic]
    Creates a magic circle that changes the magic spell generated in front of it to make it affect the public.
    ^ means attacks that couldn’t hit the target before (like Heal on a flying mob) will now be able to hit them
    Duration 6s at level 1 -> 10s at level 5. Uses 3 papers.

  • Inquisitor
    https://tos-ktest.neet.tv/skills/41401
    Iron Maiden
    Summons an Iron Maiden to place a midsize or smaller enemy, except boss monsters. The enemy can not move for a certain amount of time, and the demon-type enemy inflicts constant damage.
    Duration 4.5s at level 1 -> 6.5s at level 5
    Demon Type Max HP decreased by 1%
    Cooldown 30s.
    https://tos-ktest.neet.tv/skills/41409
    Judgment [Magic]
    Changes the type of enemy within the specified range to Demon type. 10% extra damage to changed Divine Attack.
    Duration 16s at level 1 -> 20s at level 5
    Applies up to 8 enemies
    Cooldown 40s.

  • Zealot
    https://tos-ktest.neet.tv/skills/41701
    Inburner Love
    You become a knockback, knockdown immunity state.
    Duration 21s at level 1, 25s at level 5. Cooldown 50s.
    https://tos-ktest.neet.tv/skills/41702 (<-- The skill pic is so funny XD)
    Immolation
    While your body is burned and damaged, enemies that attack you in close proximity are subject to fire damage.
    34.6% (level 1) -> 42.2% (level 5) of attack power
    346% (level 1) -> 422% (level 5) Fire damage
    Duration 40 seconds. Cooldown 60s.
    Can not be used in combination with healing factor skill
    Enhance attribute + enhance buff attack power attribute
    https://tos-ktest.neet.tv/skills/41703
    Vidied
    Instantly move back to enemies.
    Maximum travel distance 105 (level 1) -> 125 (level 5)
    Cooldown 10s.
    https://tos-ktest.neet.tv/skills/41704
    Panathism
    You will not be able to do HP recovery, but damage done to your opponent will increase proportionately to your HP.
    Duration 15 seconds. Cooldown 30s.
    Increases damage by 10% (level 1) -> 30% (level 5) of remaining HP / maximum HP
    Can not be used in combination with healing factor skill
    Enhance attribute
    https://tos-ktest.neet.tv/skills/41705
    Panatic Illusion
    [Magic] - [Electricity]
    Puts electricity on your body. Damage nearby enemies, but damage yourself. Panathism If you are in a buff state, you will not be harmed.
    0.5 Attack per second 164% (level 1) -> 210% (level 5)
    Damage by 0.5% of maximum HP
    Duration 7s (level 1) -> 15s (level 5). Cooldown 30s.
    Can not be used in combination with healing factor skill
    https://tos-ktest.neet.tv/skills/41706
    Blind face
    [Magic] - [Godhead]
    It consumes 50% of its remaining SP, and attacks it with the next sacrifice attribute only once.
    Duration 10 seconds. Cooldown 60s.
    Additional attack by 0.1% (level 1) -> 0.5% (level 5) of remaining SP

If it’s the final state of Kabbalist… :sad:
Zealots is full of self-damaging buffs, it actually looks fun. I wonder if you can use Ausrine/Bloodletting and just “profit”.
Or Aukuras + Restoration + Kabbalist full CON and profit.

Looks like my Cleric3Priest3PD3 won’t be so bad, I can also give dmg now with it! yay

Might drop Cleric3 for Diev1 for Laima though since it has 50% uptime, not sure if that’ll matter when you’ve 2 chronos in your party anyway.

didn’t understand that kabbalis skill… and why only one?

All circle 3s are only getting one skill on R9… Plague Doctor, Kabbalist, Musketeer, Cannoneer, Warlock, etc… :confused:
And yes, the skill is confusing. We’ll only be sure once the class has been tested, but it seems to be:
Calculate a number -> depending on the number, you aggro X mobs (You calculate 4, you aggro 4 mobs, you calculate 9, you aggro 9). The minimum you can have is 3.
This also debuffs enemies and gives +120% additional damages (with Divine Might).
Now the trick is the end of the description… Damages proportional to the number of enemies, so if you aggroed 5, they’ll get damage x5 ? It needs to be tested~

hmmmmm… interesting, so if i aggro 10 mobs(without divine might) and use double chance and hit them with my chaplains AA… i want to see it

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