@c2gaming.seetoo Yep it does to a certain extend. Fireball+PP is seldom used too due to AA with lightning hands dealing more damage than it. This might change when I get more better gear with higher matk.
Riding wise it isn’t that bad, not all summons have 1sec cooldown 1st skill, and with many of the summons’ AOE being on a 20sec~50sec cooldown, it is better to just ride, use a huge cooldown AOE then dismount and resume attacking.
@gexmnlin13 Yep the summon is Shadowgaler. I prefer Netherbovine though, since I’m actively using it over templeshooter in iToS. Don’t have much choice in ktest as I don’t have many cards, hence I just grab whatever I have on hand that is the best. It still works relatively well as a budget Sorcerer summon imo.
The reason for going enchant2 is for the Enchant Lightning attribute which changes Psychic Pressure and Gravity Pole into Lightning damage. This is also the reason why I’m kind of torn between Cryo1 and Pyro1.
One thing about Fireball/Icewall + PP is that PP will take up the attribute of the combined attack, fire for fireball and ice for the icewall shards. I wonder if the lightning attribute still applies at this stage. It is hard to test since enchant lightning grants lightning damage too. Need to find some way to try it out.
@Terry46 Those are good points. Do you think it is good to take cryo over pyro in this case? Does Frosterlord summon + cards with Pyro also provide the same functionality without going Cryo? The level 8 Icewall with gem+Audra is really tempting though.