----Questing
Localization seemed better for some of the quests lines. Noticed some of the characters were given a little personality. But I didn’t read too far into the quests.
Gameplay… Solo questing was extremely easy. I get we want to avoid that expansion where everyone got one shot by the field mobs with homing attacks. But I’d like to see the difficulty increased.
----Quest effects
The paladin and chrono master teleporting in with crazy massive explosions was cool–the first time. Then it got a campy when it was overused. It’s like I get it they’re like DBZ SS4 hyper electric dragon cyber ninjas they don’t walk they move so fast they explode the world around them. I also kind of question why they even showed up. They saved the day for about 5 seconds. Then bamf just does what he wants anyway and leaves.
—Wizards
Wizard rework is an improvement. Gave me a reason to play with Featherfoot and I really like what happened with them. Necro is also more usable which kind of makes up for losing our +30% fire damage debuff on greater corruption. I think I would like to still see a little bit of a debuff to Taoist. And maybe buff Sage more or at least figure out what they’re doing with it… Buffing dimension compression’s AoE size would make me happy. If they can’t do damage I want them to at least have an amazing vacuum skill.
—Pamoka Solutions
Really like this idea of getting use out of XP after you’re at cap. See how I feel about the rate as I play around with them more. But gives purpose to the over abundant XP increase buffs… I mean we got like zone XP, team XP, worship XP, seed XP, token XP, party XP, tome XP, fortune cookie XP, cards. They probably don’t work with cards or quests but it’d be cool if they did, and they should.