In my opinion it was a Krivis nerf.
Krivis lost his Aukuras utility (no more 100% uptime, healing turned to crap with a max healing of 15k HP at level 17 without the help of Mikos Clap) and what did he gain?
The changes for Divine Stigma are totally gruesome, you get 6 seconds CD reduction (36 secs to 30 secs), the damage scales with level but is as bad as Zaibas (i.e. for a maximum of 91% per tick at level 12) and also has just 50% uptime (i.e. you only have 15 seconds DoT).
Why IMC, why is your reasoning so flawed that you want to make every single Cleric Class reliant on Dievdirbys and/or Plague Doctor to be useful?
Why can’t one Class be useful on its own like e.g. Dievdirbys and Plague Doctor without requiring CD reduction or debuff spreading?
I know that you guys want to make Pardoner, Dievdirbys,Plague Doctor and Miko be more useful in builds, but introductiong effing long CD times and CD/uptime rations of 50% or less destroys the meaning of having freedom of build options.
The build is basically begging for another Class to improve the effects after already investing 3 of 8 Class Circles, same with Oracle and Kabbalist. That’s not how you make Classes,that’s how you break Classes.
It’s so sad to see the game dwindling more and more with wayne rebalancing choices that don’t have a single speck of logical foundation beneath it.
The truth is: If a Class doesn’t bring anything good to the table it’s dead, especially if you invest 3 of your 8 Ranks into it and all you get is useless utility and low or mediocre damage that is everything in your damn game.
Even the new challenge mode has a timer that requires you to actually deal damage, so why the hell are you creating Classes that deal low or no damage in all their Circles[looking at Dievdirbys, Kabbalist,Oracle,Krivis,Priest,Pardoner]?
Just hand over the damage so that every Class can participate in every single content!!!